From f1c3bc5a1d75011e59d08303aab0f8cf92b6b484 Mon Sep 17 00:00:00 2001 From: GeWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Thu, 5 Feb 2026 21:24:48 +0800 Subject: [PATCH] =?UTF-8?q?refactor(scene):=20=E6=9B=B4=E6=96=B0=E5=9C=BA?= =?UTF-8?q?=E6=99=AF=E8=B7=AF=E7=94=B1=E5=99=A8=E6=8E=A5=E5=8F=A3=E7=BB=A7?= =?UTF-8?q?=E6=89=BF=E7=B3=BB=E7=BB=9F=E6=8E=A5=E5=8F=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 为 ISceneRouter 接口添加 GFramework.Core.Abstractions.system 命名空间引用 - 让 ISceneRouter 接口继承 ISystem 接口以统一系统管理规范 - [release ci] --- GFramework.Game.Abstractions/scene/ISceneRouter.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/GFramework.Game.Abstractions/scene/ISceneRouter.cs b/GFramework.Game.Abstractions/scene/ISceneRouter.cs index 8e6076c..ee896f0 100644 --- a/GFramework.Game.Abstractions/scene/ISceneRouter.cs +++ b/GFramework.Game.Abstractions/scene/ISceneRouter.cs @@ -11,12 +11,14 @@ // See the License for the specific language governing permissions and // limitations under the License. +using GFramework.Core.Abstractions.system; + namespace GFramework.Game.Abstractions.scene; /// /// 定义场景路由接口,用于管理场景的切换、卸载以及根节点绑定。 /// -public interface ISceneRouter +public interface ISceneRouter : ISystem { /// /// 获取当前场景的唯一标识符(键)。