feat(signal): 为SignalBuilder添加连接标志参数支持

- 为To方法添加GodotObject.ConnectFlags参数,默认为null
- 为ToAndCall方法添加GodotObject.ConnectFlags参数,默认为null
- 重构连接逻辑使用合并后的标志值
- 更新XML文档注释包含新参数说明
This commit is contained in:
GwWuYou 2026-01-02 21:37:00 +08:00
parent 98f343d78e
commit f88f90f394

View File

@ -26,14 +26,16 @@ public sealed class SignalBuilder(GodotObject target, StringName signal)
/// 连接信号到指定的可调用对象
/// </summary>
/// <param name="callable">要连接的可调用对象</param>
/// <param name="flags">连接标志</param>
/// <returns>当前构建器实例</returns>
public SignalBuilder To(Callable callable)
public SignalBuilder To(Callable callable, GodotObject.ConnectFlags? flags = null)
{
var finalFlags = flags ?? _flags;
// 根据是否设置了标志来决定连接方式
if (_flags is null)
if (finalFlags is null)
target.Connect(signal, callable);
else
target.Connect(signal, callable, (uint)_flags);
target.Connect(signal, callable, (uint)finalFlags);
return this;
}
@ -42,11 +44,12 @@ public sealed class SignalBuilder(GodotObject target, StringName signal)
/// 连接信号到指定的可调用对象并立即调用
/// </summary>
/// <param name="callable">要连接的可调用对象</param>
/// <param name="flags">连接标志</param>
/// <param name="args">调用参数</param>
/// <returns>当前构建器实例</returns>
public SignalBuilder ToAndCall(Callable callable, params Variant[] args)
public SignalBuilder ToAndCall(Callable callable, GodotObject.ConnectFlags? flags = null, params Variant[] args)
{
To(callable);
To(callable, flags);
callable.Call(args);
return this;
}