From fb0a55f435dcf6fff792a47bc6bbd89e2b6c5dc9 Mon Sep 17 00:00:00 2001 From: gewuyou <95328647+GeWuYou@users.noreply.github.com> Date: Mon, 27 Apr 2026 07:54:43 +0800 Subject: [PATCH] =?UTF-8?q?fix(analyzer):=20=E6=94=B6=E5=8F=A3=E9=A6=96?= =?UTF-8?q?=E8=BD=AE=E5=B9=B6=E8=A1=8C=E8=AD=A6=E5=91=8A=E6=B8=85=E7=90=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 修复 Core 与 Cqrs 中资源、日志、配置缓存的 MA0158 专用锁警告 - 修复 SaveRepository 与 SceneRouterBase 的残留分析器警告 - 更新 analyzer-warning-reduction 跟踪文档与最新构建验证结果 --- .../Configuration/ConfigurationManager.cs | 6 ++ .../Logging/Appenders/FileAppender.cs | 8 ++- .../Logging/Appenders/RollingFileAppender.cs | 8 ++- .../Logging/Filters/SamplingFilter.cs | 6 ++ GFramework.Core/Resource/ResourceCache.cs | 6 ++ GFramework.Core/Resource/ResourceHandle.cs | 8 ++- GFramework.Core/Resource/ResourceManager.cs | 6 ++ GFramework.Cqrs/Internal/WeakKeyCache.cs | 6 ++ GFramework.Game/Data/SaveRepository.cs | 6 ++ GFramework.Game/Scene/SceneRouterBase.cs | 3 +- .../analyzer-warning-reduction-tracking.md | 58 ++++++++++------- .../analyzer-warning-reduction-trace.md | 65 +++++++++++++++++++ 12 files changed, 160 insertions(+), 26 deletions(-) diff --git a/GFramework.Core/Configuration/ConfigurationManager.cs b/GFramework.Core/Configuration/ConfigurationManager.cs index 5eddcabb..a8d3566a 100644 --- a/GFramework.Core/Configuration/ConfigurationManager.cs +++ b/GFramework.Core/Configuration/ConfigurationManager.cs @@ -40,7 +40,13 @@ public class ConfigurationManager : IConfigurationManager /// /// 用于保护监听器列表的锁 /// +#if NET9_0_OR_GREATER + // net9.0 及以上目标使用专用 Lock,以满足分析器对专用同步原语的建议。 + private readonly System.Threading.Lock _watcherLock = new(); +#else + // net8.0 目标仍回退到 object 锁,以保持多目标编译兼容性。 private readonly object _watcherLock = new(); +#endif /// /// 配置监听器字典(线程安全) diff --git a/GFramework.Core/Logging/Appenders/FileAppender.cs b/GFramework.Core/Logging/Appenders/FileAppender.cs index 74e75622..76cd47a6 100644 --- a/GFramework.Core/Logging/Appenders/FileAppender.cs +++ b/GFramework.Core/Logging/Appenders/FileAppender.cs @@ -13,7 +13,13 @@ public sealed class FileAppender : ILogAppender, IDisposable private readonly string _filePath; private readonly ILogFilter? _filter; private readonly ILogFormatter _formatter; +#if NET9_0_OR_GREATER + // net9.0 及以上目标使用专用 Lock,以满足分析器对专用同步原语的建议。 + private readonly System.Threading.Lock _lock = new(); +#else + // net8.0 目标仍回退到 object 锁,以保持多目标编译兼容性。 private readonly object _lock = new(); +#endif private bool _disposed; private StreamWriter? _writer; @@ -114,4 +120,4 @@ public sealed class FileAppender : ILogAppender, IDisposable AutoFlush = true }; } -} \ No newline at end of file +} diff --git a/GFramework.Core/Logging/Appenders/RollingFileAppender.cs b/GFramework.Core/Logging/Appenders/RollingFileAppender.cs index 793c6dc9..ea9d91de 100644 --- a/GFramework.Core/Logging/Appenders/RollingFileAppender.cs +++ b/GFramework.Core/Logging/Appenders/RollingFileAppender.cs @@ -14,7 +14,13 @@ public sealed class RollingFileAppender : ILogAppender, IDisposable private readonly string _baseFilePath; private readonly ILogFilter? _filter; private readonly ILogFormatter _formatter; +#if NET9_0_OR_GREATER + // net9.0 及以上目标使用专用 Lock,以满足分析器对专用同步原语的建议。 + private readonly System.Threading.Lock _lock = new(); +#else + // net8.0 目标仍回退到 object 锁,以保持多目标编译兼容性。 private readonly object _lock = new(); +#endif private readonly int _maxFileCount; private readonly long _maxFileSize; private long _currentSize; @@ -205,4 +211,4 @@ public sealed class RollingFileAppender : ILogAppender, IDisposable // 获取当前文件大小 _currentSize = File.Exists(_baseFilePath) ? new FileInfo(_baseFilePath).Length : 0; } -} \ No newline at end of file +} diff --git a/GFramework.Core/Logging/Filters/SamplingFilter.cs b/GFramework.Core/Logging/Filters/SamplingFilter.cs index 20f2965a..5504d78e 100644 --- a/GFramework.Core/Logging/Filters/SamplingFilter.cs +++ b/GFramework.Core/Logging/Filters/SamplingFilter.cs @@ -91,7 +91,13 @@ public sealed class SamplingFilter : ILogFilter /// private sealed class SamplingState { +#if NET9_0_OR_GREATER + // net9.0 及以上目标使用专用 Lock,以满足分析器对专用同步原语的建议。 + private readonly System.Threading.Lock _lock = new(); +#else + // net8.0 目标仍回退到 object 锁,以保持多目标编译兼容性。 private readonly object _lock = new(); +#endif private readonly ITimeProvider _timeProvider; private long _count; private long _lastAccessTicks; diff --git a/GFramework.Core/Resource/ResourceCache.cs b/GFramework.Core/Resource/ResourceCache.cs index cffa2908..5f6c51b6 100644 --- a/GFramework.Core/Resource/ResourceCache.cs +++ b/GFramework.Core/Resource/ResourceCache.cs @@ -14,7 +14,13 @@ internal sealed class ResourceCache private const string PathCannotBeNullOrEmptyMessage = "Path cannot be null or whitespace."; private readonly ConcurrentDictionary _cache = new(StringComparer.Ordinal); +#if NET9_0_OR_GREATER + // net9.0 及以上目标使用专用 Lock,以满足分析器对专用同步原语的建议。 + private readonly System.Threading.Lock _lock = new(); +#else + // net8.0 目标仍回退到 object 锁,以保持多目标编译兼容性。 private readonly object _lock = new(); +#endif /// /// 获取已缓存资源的数量 diff --git a/GFramework.Core/Resource/ResourceHandle.cs b/GFramework.Core/Resource/ResourceHandle.cs index e16b2049..5ecb73e2 100644 --- a/GFramework.Core/Resource/ResourceHandle.cs +++ b/GFramework.Core/Resource/ResourceHandle.cs @@ -11,7 +11,13 @@ namespace GFramework.Core.Resource; /// 资源类型 internal sealed class ResourceHandle : IResourceHandle where T : class { +#if NET9_0_OR_GREATER + // net9.0 及以上目标使用专用 Lock,以满足分析器对专用同步原语的建议。 + private readonly System.Threading.Lock _lock = new(); +#else + // net8.0 目标仍回退到 object 锁,以保持多目标编译兼容性。 private readonly object _lock = new(); +#endif private readonly ILogger _logger = LoggerFactoryResolver.Provider.CreateLogger(nameof(ResourceHandle)); private readonly Action _onDispose; private bool _disposed; @@ -141,4 +147,4 @@ internal sealed class ResourceHandle : IResourceHandle where T : class _logger.Error($"[ResourceHandle] Error disposing resource '{Path}': {ex.Message}"); } } -} \ No newline at end of file +} diff --git a/GFramework.Core/Resource/ResourceManager.cs b/GFramework.Core/Resource/ResourceManager.cs index 52e3a253..a6bef4cf 100644 --- a/GFramework.Core/Resource/ResourceManager.cs +++ b/GFramework.Core/Resource/ResourceManager.cs @@ -18,7 +18,13 @@ public class ResourceManager : IResourceManager private readonly ResourceCache _cache = new(); private readonly ConcurrentDictionary _loaders = new(); +#if NET9_0_OR_GREATER + // net9.0 及以上目标使用专用 Lock,以满足分析器对专用同步原语的建议。 + private readonly System.Threading.Lock _loadLock = new(); +#else + // net8.0 目标仍回退到 object 锁,以保持多目标编译兼容性。 private readonly object _loadLock = new(); +#endif private readonly ILogger _logger = LoggerFactoryResolver.Provider.CreateLogger(nameof(ResourceManager)); private IResourceReleaseStrategy _releaseStrategy; diff --git a/GFramework.Cqrs/Internal/WeakKeyCache.cs b/GFramework.Cqrs/Internal/WeakKeyCache.cs index 54241dda..b632f1a2 100644 --- a/GFramework.Cqrs/Internal/WeakKeyCache.cs +++ b/GFramework.Cqrs/Internal/WeakKeyCache.cs @@ -16,7 +16,13 @@ internal sealed class WeakKeyCache where TKey : class where TValue : class { +#if NET9_0_OR_GREATER + // net9.0 及以上目标使用专用 Lock,以满足分析器对专用同步原语的建议。 + private readonly System.Threading.Lock _gate = new(); +#else + // net8.0 目标仍回退到 object 锁,以保持多目标编译兼容性。 private readonly object _gate = new(); +#endif private ConditionalWeakTable _entries = new(); /// diff --git a/GFramework.Game/Data/SaveRepository.cs b/GFramework.Game/Data/SaveRepository.cs index 0c1f936c..68917b3d 100644 --- a/GFramework.Game/Data/SaveRepository.cs +++ b/GFramework.Game/Data/SaveRepository.cs @@ -33,7 +33,13 @@ public class SaveRepository : AbstractContextUtility, ISaveRepository { private readonly SaveConfiguration _config; private readonly Dictionary> _migrations = new(); +#if NET9_0_OR_GREATER + // net9.0 及以上目标使用专用 Lock,以满足分析器对专用同步原语的建议。 + private readonly System.Threading.Lock _migrationsLock = new(); +#else + // net8.0 目标仍回退到 object 锁,以保持多目标编译兼容性。 private readonly object _migrationsLock = new(); +#endif private readonly IStorage _rootStorage; /// diff --git a/GFramework.Game/Scene/SceneRouterBase.cs b/GFramework.Game/Scene/SceneRouterBase.cs index 93f43379..0efc691b 100644 --- a/GFramework.Game/Scene/SceneRouterBase.cs +++ b/GFramework.Game/Scene/SceneRouterBase.cs @@ -11,6 +11,7 @@ // See the License for the specific language governing permissions and // limitations under the License. +using System; using GFramework.Core.Abstractions.Logging; using GFramework.Core.Extensions; using GFramework.Core.Logging; @@ -111,7 +112,7 @@ public abstract class SceneRouterBase /// 如果场景在栈中返回true,否则返回false。 public new bool Contains(string sceneKey) { - return Stack.Any(s => s.Key == sceneKey); + return Stack.Any(s => string.Equals(s.Key, sceneKey, StringComparison.Ordinal)); } #endregion diff --git a/ai-plan/public/analyzer-warning-reduction/todos/analyzer-warning-reduction-tracking.md b/ai-plan/public/analyzer-warning-reduction/todos/analyzer-warning-reduction-tracking.md index 7e85bac2..5e21abeb 100644 --- a/ai-plan/public/analyzer-warning-reduction/todos/analyzer-warning-reduction-tracking.md +++ b/ai-plan/public/analyzer-warning-reduction/todos/analyzer-warning-reduction-tracking.md @@ -6,37 +6,51 @@ ## 当前恢复点 -- 恢复点编号:`ANALYZER-WARNING-REDUCTION-RP-073` -- 当前阶段:`Phase 73` +- 恢复点编号:`ANALYZER-WARNING-REDUCTION-RP-075` +- 当前阶段:`Phase 75` - 当前焦点: - - `2026-04-26` 主线程再次按 `$gframework-pr-review` 复核当前分支 PR `#291`,确认 latest-head 仍剩 `2` 条 open review thread,均指向 `ai-plan` 文档中的绝对路径记录 - - 当前批次同步 active todo/trace 与相关 archive trace:把 PR review 输出路径、临时 `dotnet` home 和失效 Windows fallback package folder 改写为仓库安全占位符 - - `dotnet clean` + `dotnet build` 的直接仓库根基线仍为 `639 Warning(s)`、`0 Error(s)`,因此本轮属于文档真值收口,而不是新的 warning 清理批次 + - `2026-04-27` 按 `$gframework-batch-boot 50` 完成第一轮并行 warning 清理集成,当前先收口已验证改动,再进入下一轮低风险 slice + - 当前轮次已重新确认 `origin/main` 基线与 `HEAD` 同为 `617e0bf`,已提交 branch diff 现为 `12 / 50` files、`192` changed lines + - 当前主线程已整合 4 个 subagent 的首轮结果,并补修 `SaveRepository.cs` / `SceneRouterBase.cs` 的 touched-file 残留 warning;下一轮继续优先处理单文件、低耦合 warning ## 当前活跃事实 -- 当前 `origin/main` 基线提交为 `4ad880c`(`2026-04-25T14:35:38+08:00`)。 +- 当前 `origin/main` 基线提交为 `617e0bf`(`2026-04-26T12:17:15+08:00`)。 - 提权后的直接仓库根验证当前确认为: - `dotnet clean` - - 结果:成功;此前沙箱内 “Build FAILED but 0 errors” 的 clean 结果不是仓库真值 + - 结果:成功;此前沙箱内缺失 Windows fallback package folder 的 clean 失败属于环境噪音,不是仓库真值 - `dotnet build` - - 最新结果:成功;`639 Warning(s)`、`0 Error(s)` -- 当前分支低风险批次文件: - - `ai-plan/public/analyzer-warning-reduction/todos/analyzer-warning-reduction-tracking.md` - - `ai-plan/public/analyzer-warning-reduction/traces/analyzer-warning-reduction-trace.md` - - `ai-plan/public/analyzer-warning-reduction/archive/traces/analyzer-warning-reduction-history-rp062-rp071.md` + - 最新结果:成功;`430 Warning(s)`、`0 Error(s)` + - `dotnet build GFramework.sln -c Release` + - 最新结果:成功;`147 Warning(s)`、`0 Error(s)` +- 当前分支 stop-condition 指标(已提交 `HEAD`): + - `git diff --name-only refs/remotes/origin/main...HEAD | wc -l` + - 最新结果:`12` + - `git diff --numstat refs/remotes/origin/main...HEAD` + - 最新结果:`192` changed lines +- 当前批次已完成的 warning slice: + - `GFramework.Core` 事件 / 状态 / 属性 / 协程统计中的 `MA0158` 专用锁迁移 + - `GFramework.Game/Data` 中 `DataRepository`、`UnifiedSettingsDataRepository`、`SaveRepository` 的 `ConfigureAwait` / 比较器 / 专用锁修正 + - `GFramework.Game/Scene/SceneRouterBase.cs` 与 `GFramework.Game/UI/UiRouterBase.cs` 中的显式上下文 / 参数名 / 比较器修正 +- 当前批次待提交的集成改动: + - `GFramework.Core` / `GFramework.Cqrs` 第二组 `MA0158` 专用锁迁移 + - `ai-plan/public/analyzer-warning-reduction/**` 的恢复点同步 - 当前批次验证结果: - - `python3 .agents/skills/gframework-pr-review/scripts/fetch_current_pr_review.py --json-output ` - - 最新主线程结果:成功;确认 PR `#291` latest-head open review thread 为 `2`,两者都指向 `ai-plan` 文档中的绝对路径记录 + - `dotnet clean` + - 最新主线程结果:提权直接执行成功,确认为当前权威 clean 基线 - `dotnet build` - - 最新主线程结果:成功;`639 Warning(s)`、`0 Error(s)`;与当前权威仓库根基线一致 + - 最新主线程结果:提权直接构建成功;`430 Warning(s)`、`0 Error(s)` + - `dotnet build GFramework.sln -c Release` + - 最新主线程结果:提权直接构建成功;`147 Warning(s)`、`0 Error(s)` ## 当前风险 -- `GFramework.Core`、`GFramework.Game`、`GFramework.Core.Tests`、`GFramework.Cqrs.Tests` 仍有较大 warning 基线。 - - 缓解措施:后续批次继续优先挑低风险、少文件、可独立验证的测试与局部逻辑切片。 -- 当前 review 相关真值要等新 head 推送后才能在 GitHub UI 中自动收口。 - - 缓解措施:本轮提交后立即重新执行 `$gframework-pr-review`,确认 PR `#291` 的 latest-head thread 与 nitpick 是否消失。 +- `GFramework.Game/Config/YamlConfigSchemaValidator*.cs` 仍然聚集多类高耦合 warning。 + - 缓解措施:本轮先避开该热点,只清理低风险且 ownership 清晰的文件集合。 +- `MA0158` 迁移涉及 `net8.0` / `net9.0` / `net10.0` 多目标兼容。 + - 缓解措施:复用 `StoreSelection.cs` 已存在的 `#if NET9_0_OR_GREATER` 专用锁模式,不在 `net8.0` 引入不兼容 API。 +- 本轮会并行使用多个 subagent,存在交叉修改风险。 + - 缓解措施:每个 worker 仅拥有互不重叠的文件集合,并要求保留其他 agent 的并发更改。 ## 活跃文档 @@ -58,6 +72,6 @@ ## 下一步建议 -1. 推送包含本轮 absolute-path 脱敏的提交后,重新执行 `$gframework-pr-review`,确认 PR `#291` 的 latest-head open thread 是否已自动收口。 -2. 若 PR `#291` 已清零,继续以当前 `639 Warning(s)` 根基线为恢复点,按 `$gframework-batch-boot 50` 规则挑选下一个 1-3 文件的低风险热点。 -3. 若 GitHub 仍保留 review 信号,先确认它们是否仍指向新 head,再决定是否需要继续清理同主题下的其它历史 `ai-plan` 记录。 +1. 提交当前工作树里第二组锁迁移、`SaveRepository` / `SceneRouterBase` 补修与 `ai-plan` 同步,避免把两个批次混在同一组未提交改动里。 +2. 提交后重新计算 branch diff;若仍明显低于 `$gframework-batch-boot 50`,继续下发 2-3 个 `worker` subagent,优先处理 `SettingsModel.cs`、`RouterBase.cs`、`UiInteractionProfiles.cs` 等低风险单文件 warning。 +3. 若后续 branch diff 接近阈值,或剩余候选 slice 只剩 `YamlConfigSchemaValidator*` 这类高耦合热点,则在新的恢复点收口并等待下一轮。 diff --git a/ai-plan/public/analyzer-warning-reduction/traces/analyzer-warning-reduction-trace.md b/ai-plan/public/analyzer-warning-reduction/traces/analyzer-warning-reduction-trace.md index a4a5b4d8..b22a466f 100644 --- a/ai-plan/public/analyzer-warning-reduction/traces/analyzer-warning-reduction-trace.md +++ b/ai-plan/public/analyzer-warning-reduction/traces/analyzer-warning-reduction-trace.md @@ -1,5 +1,70 @@ # Analyzer Warning Reduction 追踪 +## 2026-04-27 — RP-075 + +### 阶段:完成 `$gframework-batch-boot 50` 第一轮并行 warning 清理集成 + +- 触发背景: + - 用户要求先以权威构建输出建立 warning 基线,再把低风险 warning family 按文件边界拆给不同 subagent 并行清理 + - 当前批次已完成首轮 worker 集成,但第二组锁迁移、主线程补修与 `ai-plan` 同步仍在工作树,需先收口提交再进入下一轮 +- 已接受的 delegated scope 与结果: + - worker-1:`GFramework.Core` 事件 / 状态 / 属性 / 协程统计中的 `MA0158` + - 结果:已提交 `8f2d959`,采用 `#if NET9_0_OR_GREATER` + `System.Threading.Lock` / `object` 双分支兼容模式 + - worker-2:`GFramework.Core` / `GFramework.Cqrs` 资源、日志、配置缓存中的 `MA0158` + - 结果:改动已集成到工作树,待主线程与本轮 `ai-plan` 一并提交 + - worker-3:`GFramework.Game/Data` 与 `SceneRouterBase.cs` + - 结果:已提交 `e3eec54`,主线程随后补修 `SceneRouterBase.Contains` 与 `SaveRepository._migrationsLock` 的 touched-file 残留 warning + - worker-4:`GFramework.Game/UI/UiRouterBase.cs` + - 结果:已提交 `7e13752` +- 主线程验证里程碑: + - 提权 `dotnet clean` + - 结果:成功 + - 提权 `dotnet build` + - 结果:成功;warning 从本轮批次建立时的 `639` 降到 `430` + - 提权 `dotnet build GFramework.sln -c Release` + - 结果:成功;`147 Warning(s)`、`0 Error(s)` + - `git diff --name-only refs/remotes/origin/main...HEAD | wc -l` + - 结果:`12` + - `git diff --numstat refs/remotes/origin/main...HEAD` + - 结果:`192` changed lines +- 当前结论: + - 第一轮并行 warning 清理已经完成验证,且 warning 总量出现明显下降,可以继续按 batch 模式推进 + - 当前 stop-condition 仍远低于 `$gframework-batch-boot 50`;但在派发下一轮之前,应该先提交当前工作树里的第二组锁迁移与恢复文档同步 + - 下一轮优先目标保持“低风险、单文件、避免高耦合热点”,候选包括 `SettingsModel.cs`、`RouterBase.cs`、`UiInteractionProfiles.cs` + +## 2026-04-27 — RP-074 + +### 阶段:按 `$gframework-batch-boot 50` 建立并行 warning 清理批次 + +- 触发背景: + - 用户明确要求在拿到构建 warning 后分批指派给不同 subagent,以控制主线程上下文长度并提高 warning 清理效率 + - 当前 worktree 映射到 `analyzer-warning-reduction` 主题,且该任务符合 batch candidate 条件:重复、可切片、可按文件边界独立验证 +- 基线与停止条件: + - 当前基线采用 `refs/remotes/origin/main` + - `origin/main` 与 `HEAD` 当前同为 `617e0bf`(`2026-04-26T12:17:15+08:00`) + - 主 stop condition 为 branch diff files 接近 `50`;当前为 `0 / 50` +- 主线程实施: + - 先读取 `AGENTS.md`、`.ai/environment/tools.ai.yaml`、`ai-plan/public/README.md` 以及当前 topic 的 active todo/trace,确认批处理流程与 topic 上下文 + - 先在沙箱内执行仓库根 `dotnet clean` / `dotnet build`;其中 `dotnet clean` 因缺失 Windows fallback package folder 失败,判定为环境噪音 + - 按仓库规则提权重跑直接命令,确认权威基线为 `dotnet clean` 成功、`dotnet build` 成功且 `639 Warning(s)`、`0 Error(s)` + - 基于当前 warning 输出,预划分以下互不重叠的 subagent ownership: + - `GFramework.Core` / `GFramework.Cqrs` 的 `MA0158` 专用锁迁移 + - `GFramework.Game/Data` 的 `MA0004` 与局部 `MA0002` + - `GFramework.Game/Scene/SceneRouterBase.cs`、`GFramework.Game/UI/UiRouterBase.cs` 的显式上下文 / 参数名 / 比较器修正 +- 验证里程碑: + - `dotnet clean` + - 结果:提权后成功;作为本轮 clean 真值 + - `dotnet build` + - 结果:提权后成功;`639 Warning(s)`、`0 Error(s)` + - `git diff --name-only refs/remotes/origin/main...HEAD | wc -l` + - 结果:`0` + - `git diff --numstat refs/remotes/origin/main...HEAD` + - 结果:空输出 +- 当前结论: + - 本轮已经完成 batch boot 所需的权威警告基线建立,可以安全进入并行 worker 阶段 + - 当前优先级应继续保持在低风险、少文件、可独立验证的 warning family 上,不直接扩展到 `YamlConfigSchemaValidator` 这类高耦合热点 + - 下一步默认由主线程下发 disjoint worker 任务并在集成后重新计算 branch diff 与 warning 结果 + ## 2026-04-26 — RP-073 ### 阶段:脱敏 analyzer-warning-reduction 文档中的绝对路径记录