- Add documentation for Godot architecture integration, including AbstractArchitecture,
ArchitectureAnchor, and IGodotModule
- Describe basic usage: architecture creation, initialization, and anchor usage
- Provide advanced examples: module system, lifecycle hooks, and hot-reload support
- Document ContextAware usage for accessing architecture within nodes
- Include best practices for multi-architecture setups and common pitfalls
- Add architecture design patterns guide (MVC, MVVM, Command, etc.)
- Cover event-driven, DI, and service locator patterns with examples
Note:
- Normalize line endings to LF to fix inconsistent diffs caused by CRLF/LF mismatch
- No functional code changes