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CLAUDE.md
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CLAUDE.md
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# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Project Overview
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GFramework 是面向游戏开发的模块化 C# 框架,核心能力与引擎解耦。灵感参考 QFramework,在模块边界和可扩展性方面持续重构。
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## Build & Test Commands
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```bash
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# 构建整个解决方案
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dotnet build GFramework.sln -c Release
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# 运行全部测试
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dotnet test GFramework.sln -c Release
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# 运行单个测试项目
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dotnet test GFramework.Core.Tests -c Release
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dotnet test GFramework.Game.Tests -c Release
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dotnet test GFramework.SourceGenerators.Tests -c Release
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dotnet test GFramework.Ecs.Arch.Tests -c Release
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# 运行单个测试方法(NUnit filter)
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dotnet test GFramework.Core.Tests -c Release --filter "FullyQualifiedName~CommandExecutorTests.Execute"
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# 命名规范验证(CI 中使用)
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bash scripts/validate-csharp-naming.sh
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```
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## Module Dependency Graph
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```
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GFramework (meta package) ─→ Core + Game
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GFramework.Core ─→ Core.Abstractions
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GFramework.Game ─→ Game.Abstractions, Core, Core.Abstractions
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GFramework.Godot ─→ Core, Game, Core.Abstractions, Game.Abstractions
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GFramework.Ecs.Arch ─→ Ecs.Arch.Abstractions, Core, Core.Abstractions
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GFramework.SourceGenerators ─→ SourceGenerators.Common, SourceGenerators.Abstractions
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```
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- **Abstractions projects** (netstandard2.1): 只含接口定义,零实现依赖
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- **Core/Game** (net8.0;net9.0;net10.0): 平台无关实现
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- **Godot**: Godot 引擎集成层
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- **SourceGenerators** (netstandard2.1): Roslyn 增量生成器
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## Architecture Pattern
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框架核心采用 Architecture / Model / System / Utility 四层结构:
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- **IArchitecture**: 顶层容器,管理生命周期(Init → Ready → Destroy)、注册 Model/System/Utility
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- **IContextAware**: 统一上下文访问接口,所有组件通过 `SetContext(IArchitectureContext)` 获得对 Architecture 服务的引用
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- **IModel**: 数据层(状态管理),继承 IContextAware
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- **ISystem**: 业务逻辑层,继承 IContextAware
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- **IUtility**: 无状态工具层
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关键实现类:`GFramework.Core/Architectures/Architecture.cs`(主流程编排)
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## Key Patterns
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**CQRS**: Command/Query 分离,支持同步与异步。Mediator 模式通过 `Mediator.SourceGenerator` 实现。
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**EventBus**: 类型安全事件总线,支持优先级、过滤器、弱引用订阅。`IEventBus.Send<T>()` / `Register<T>(handler)` →
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`IUnRegister`。
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**BindableProperty**: 响应式属性绑定,`IBindableProperty<T>.Value` 变更自动触发 `OnValueChanged`。
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**Coroutine**: 帧驱动协程系统,`IYieldInstruction` + `CoroutineScheduler`,提供 WaitForSeconds/WaitForEvent/WaitForTask
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等指令。
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**IoC**: 通过 `MicrosoftDiContainer` 封装 `Microsoft.Extensions.DependencyInjection`。
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**Service Modules**: `IServiceModule` 模式用于向 Architecture 注册内置服务(EventBus、CommandExecutor、QueryExecutor 等)。
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## Code Conventions
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- **命名空间**: `GFramework.{Module}.{Feature}` (PascalCase),CI 通过 `scripts/validate-csharp-naming.sh` 强制校验
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- **ImplicitUsings: disabled** — 所有 using 必须显式声明
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- **Nullable: enabled**
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- **LangVersion: preview**
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- **GenerateDocumentationFile: true** — 公共 API 需要 XML 文档注释
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- **Analyzers**: Meziantou.Analyzer 在构建时强制代码规范
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## Testing
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- **Framework**: NUnit 4.x + Moq
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- **测试结构**: 镜像源码目录(如 `Core.Tests/Command/` 对应 `Core/Command/`)
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- **基类**: `ArchitectureTestsBase<T>` 提供 Architecture 初始化/销毁模板;`SyncTestArchitecture` /
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`AsyncTestArchitecture` 用于集成测试
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- **Target frameworks**: net8.0;net10.0
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## Source Generators
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四个生成器,均为 Roslyn 增量源码生成器:
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- `LoggerGenerator` (`[Log]`): 自动生成 ILogger 字段和日志方法
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- `PriorityGenerator` (`[Priority]`): 生成优先级比较实现
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- `EnumExtensionsGenerator` (`[GenerateEnumExtensions]`): 枚举扩展方法
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- `ContextAwareGenerator` (`[ContextAware]`): 自动实现 IContextAware 接口
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测试使用快照验证(Verify + snapshot files)。
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## Documentation
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VitePress 站点位于 `docs/`,内容为中文 (`docs/zh-CN/`)。修改文档后本地预览:
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```bash
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cd docs && bun install && bun run dev
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```
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