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42
AGENTS.md
Normal file
42
AGENTS.md
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@ -0,0 +1,42 @@
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# Repository Guidelines
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## Project Structure & Module Organization
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`GFramework.sln` is the entry point for the full .NET solution. Runtime code lives in `GFramework.Core/`,
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`GFramework.Game/`, `GFramework.Godot/`, and `GFramework.Ecs.Arch/`. Interface-only contracts stay in the paired
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`*.Abstractions/` projects. Roslyn generators are split across `GFramework.SourceGenerators/`,
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`GFramework.Godot.SourceGenerators/`, and `GFramework.SourceGenerators.Common/`. Tests mirror the runtime modules in
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`GFramework.Core.Tests/`, `GFramework.Game.Tests/`, `GFramework.Ecs.Arch.Tests/`, and
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`GFramework.SourceGenerators.Tests/`. Documentation is under `docs/`, Godot templates under `Godot/script_templates/`,
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and repository utilities under `scripts/` and `refactor-scripts/`.
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## Build, Test, and Development Commands
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- `dotnet build GFramework.sln` builds the full solution from the repo root.
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- `dotnet test GFramework.sln --no-build` runs all NUnit test projects after a build.
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- `dotnet test GFramework.Core.Tests --filter "FullyQualifiedName~CommandExecutorTests.Execute"` runs a focused NUnit
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test.
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- `bash scripts/validate-csharp-naming.sh` checks PascalCase namespace and directory rules used by CI.
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- `cd docs && bun install && bun run dev` starts the VitePress docs site locally.
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## Coding Style & Naming Conventions
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Use standard C# formatting with 4-space indentation and one public type per file. The repository keeps `ImplicitUsings`
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disabled and `Nullable` enabled, so write explicit `using` directives and annotate nullability carefully. Follow
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`PascalCase` for types, methods, namespaces, directories, and constants; use `_camelCase` for private fields and
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`camelCase` for locals and parameters. Keep namespaces aligned with folders, for example
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`GFramework.Core.Architectures`.
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## Testing Guidelines
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Tests use NUnit 4 with `Microsoft.NET.Test.Sdk`; some suites also use Moq. Place tests in the matching module test
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project and name files `*Tests.cs`. Prefer directory parity with production code, for example `GFramework.Core/Logging/`
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and `GFramework.Core.Tests/Logging/`. Add or update tests for every behavior change, especially public APIs, source
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generators, and integration paths.
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## Commit & Pull Request Guidelines
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Recent history follows Conventional Commits style such as `feat(events): ...`, `refactor(localization): ...`,
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`docs(guide): ...`, and `test(localization): ...`. Keep commits scoped and imperative. PRs should explain the
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motivation, implementation, and validation commands run; link related issues; and include screenshots when docs, UI, or
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Godot-facing behavior changes.
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@ -17,7 +17,7 @@
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<Using Include="GFramework.Core.Abstractions"/>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Update="Meziantou.Analyzer" Version="3.0.19">
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<PackageReference Update="Meziantou.Analyzer" Version="3.0.25">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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@ -21,6 +21,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Scriban" Version="6.6.0" />
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<ProjectReference Include="..\GFramework.Core\GFramework.Core.csproj"/>
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<ProjectReference Include="..\GFramework.SourceGenerators.Abstractions\GFramework.SourceGenerators.Abstractions.csproj"/>
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<ProjectReference Include="..\GFramework.SourceGenerators.Common\GFramework.SourceGenerators.Common.csproj"/>
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@ -11,7 +11,7 @@
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<ProjectReference Include="..\$(AssemblyName).Abstractions\$(AssemblyName).Abstractions.csproj"/>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="10.0.4"/>
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<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="10.0.5"/>
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<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="8.0.0"/>
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</ItemGroup>
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</Project>
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@ -19,7 +19,7 @@
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<Using Include="GFramework.Game.Abstractions"/>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Update="Meziantou.Analyzer" Version="3.0.19">
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<PackageReference Update="Meziantou.Analyzer" Version="3.0.25">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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@ -19,7 +19,7 @@
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<Folder Include="logging\"/>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Update="Meziantou.Analyzer" Version="3.0.19">
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<PackageReference Update="Meziantou.Analyzer" Version="3.0.25">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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@ -18,7 +18,7 @@
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<ProjectReference Include="..\GFramework.Core.Abstractions\GFramework.Core.Abstractions.csproj" PrivateAssets="all"/>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Update="Meziantou.Analyzer" Version="3.0.19">
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<PackageReference Update="Meziantou.Analyzer" Version="3.0.25">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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@ -22,7 +22,7 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.14.0" PrivateAssets="all"/>
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<PackageReference Update="Meziantou.Analyzer" Version="3.0.19">
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<PackageReference Update="Meziantou.Analyzer" Version="3.0.25">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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