using GFramework.Core.Abstractions.utility; namespace GFramework.Game.Abstractions.setting; /// /// 设置持久化接口 /// 定义了设置数据的异步加载、保存、检查存在性和删除操作 /// public interface ISettingsPersistence : IContextUtility { /// /// 异步加载指定类型的设置数据 /// Task LoadAsync() where T : class, IResettable, new(); /// /// 异步保存指定的设置数据 /// Task SaveAsync(T section) where T : class, IResettable; /// /// 异步检查指定类型的设置数据是否存在 /// Task ExistsAsync() where T : class, IResettable; /// /// 异步删除指定类型的设置数据 /// Task DeleteAsync() where T : class, IResettable; /// /// 保存所有设置数据 /// Task SaveAllAsync(IEnumerable allData); }