// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using Godot; namespace GFramework.Godot.scene; /// /// 通用场景行为类,用于管理任意 Node 类型场景节点的生命周期。 /// 当场景节点不属于 Node2D、Node3D 或 Control 时使用此类。 /// public sealed class GenericSceneBehavior : SceneBehaviorBase { /// /// 初始化 GenericSceneBehavior 实例。 /// /// 场景节点的所有者实例。 /// 场景的唯一标识键。 public GenericSceneBehavior(Node owner, string key) : base(owner, key) { } }