using System.Collections.Immutable;
using GFramework.Core.Abstractions.enums;
namespace GFramework.Core.architecture;
///
/// 架构常量类,定义了架构阶段转换规则
///
public static class ArchitectureConstants
{
///
/// 定义架构阶段的线性顺序
///
///
/// 架构阶段永远按照此顺序线性进行,无论是否有组件注册
///
public static readonly ArchitecturePhase[] PhaseOrder =
[
ArchitecturePhase.None,
ArchitecturePhase.BeforeUtilityInit,
ArchitecturePhase.AfterUtilityInit,
ArchitecturePhase.BeforeModelInit,
ArchitecturePhase.AfterModelInit,
ArchitecturePhase.BeforeSystemInit,
ArchitecturePhase.AfterSystemInit,
ArchitecturePhase.Ready,
ArchitecturePhase.Destroying,
ArchitecturePhase.Destroyed
];
///
/// 定义架构阶段之间的有效转换关系
///
///
/// 键为当前架构阶段,值为从该阶段可以转换到的下一阶段数组
/// 架构采用线性状态机模式,只允许顺序转换,但允许从任何阶段转到 FailedInitialization
///
public static readonly ImmutableDictionary PhaseTransitions =
new Dictionary
{
// 正常线性流程
{ ArchitecturePhase.None, [ArchitecturePhase.BeforeUtilityInit] },
{ ArchitecturePhase.BeforeUtilityInit, [ArchitecturePhase.AfterUtilityInit] },
{ ArchitecturePhase.AfterUtilityInit, [ArchitecturePhase.BeforeModelInit] },
{ ArchitecturePhase.BeforeModelInit, [ArchitecturePhase.AfterModelInit] },
{ ArchitecturePhase.AfterModelInit, [ArchitecturePhase.BeforeSystemInit] },
{ ArchitecturePhase.BeforeSystemInit, [ArchitecturePhase.AfterSystemInit] },
{ ArchitecturePhase.AfterSystemInit, [ArchitecturePhase.Ready] },
{ ArchitecturePhase.Ready, [ArchitecturePhase.Destroying] },
{ ArchitecturePhase.Destroying, [ArchitecturePhase.Destroyed] },
// 失败路径:从任何阶段都可以转到 FailedInitialization
{ ArchitecturePhase.FailedInitialization, [ArchitecturePhase.Destroying] }
}.ToImmutableDictionary();
}