using GFramework.Game.Abstractions.setting; namespace GFramework.Game.setting.events; /// /// 泛型设置变更事件 /// /// 设置节类型,必须实现ISettingsSection接口 /// 设置实例 public class SettingsChangedEvent(T settings) : ISettingsChangedEvent where T : ISettingsSection { /// /// 获取类型化的设置实例 /// public T TypedSettings => (T)Settings; /// /// 获取设置类型 /// public Type SettingsType => typeof(T); /// /// 获取设置实例 /// public ISettingsSection Settings { get; } = settings; /// /// 获取变更时间 /// public DateTime ChangedAt { get; } = DateTime.UtcNow; }