// Copyright (c) 2025-2026 GeWuYou // SPDX-License-Identifier: Apache-2.0 using GFramework.Core.Abstractions.State; using NUnit.Framework; namespace GFramework.Core.Tests.State; /// /// 测试状态模式实现的功能和行为 /// [TestFixture] public class StateTests { /// /// 验证状态类是否正确实现了IState接口 /// [Test] public void State_Should_Implement_IState_Interface() { var state = new ConcreteStateV2(); Assert.That(state is IState); } /// /// 验证进入状态时OnEnter方法被正确调用并记录来源状态 /// [Test] public void OnEnter_Should_BeCalled_When_State_Enters() { var state = new ConcreteStateV2(); var otherState = new ConcreteStateV3(); state.OnEnter(otherState); Assert.That(state.EnterCalled, Is.True); Assert.That(state.EnterFrom, Is.SameAs(otherState)); } /// /// 验证当传入null作为来源状态时的处理情况 /// [Test] public void OnEnter_WithNull_Should_Set_EnterFrom_ToNull() { var state = new ConcreteStateV2(); state.OnEnter(null); Assert.That(state.EnterCalled, Is.True); Assert.That(state.EnterFrom, Is.Null); } /// /// 验证退出状态时OnExit方法被正确调用并记录目标状态 /// [Test] public void OnExit_Should_BeCalled_When_State_Exits() { var state = new ConcreteStateV2(); var otherState = new ConcreteStateV3(); state.OnExit(otherState); Assert.That(state.ExitCalled, Is.True); Assert.That(state.ExitTo, Is.SameAs(otherState)); } /// /// 验证当传入null作为目标状态时的处理情况 /// [Test] public void OnExit_WithNull_Should_Set_ExitTo_ToNull() { var state = new ConcreteStateV2(); state.OnExit(null); Assert.That(state.ExitCalled, Is.True); Assert.That(state.ExitTo, Is.Null); } /// /// 验证允许转换时CanTransitionTo方法返回true /// [Test] public void CanTransitionTo_WithAllowTrue_Should_ReturnTrue() { var state = new ConcreteStateV2 { AllowTransitions = true }; var target = new ConcreteStateV3(); var result = state.CanTransitionTo(target); Assert.That(result, Is.True); } /// /// 验证不允许转换时CanTransitionTo方法返回false /// [Test] public void CanTransitionTo_WithAllowFalse_Should_ReturnFalse() { var state = new ConcreteStateV2 { AllowTransitions = false }; var target = new ConcreteStateV3(); var result = state.CanTransitionTo(target); Assert.That(result, Is.False); } /// /// 验证CanTransitionTo方法正确接收目标状态参数 /// [Test] public void CanTransitionTo_Should_Receive_TargetState() { var state = new ConcreteStateV2 { AllowTransitions = true }; var target = new ConcreteStateV3(); IState? receivedTarget = null; state.CanTransitionToAction = s => receivedTarget = s; state.CanTransitionTo(target); Assert.That(receivedTarget, Is.SameAs(target)); } /// /// 验证具有复杂转换规则的状态类功能 /// [Test] public void State_WithComplexTransitionRules_Should_Work() { var state1 = new ConditionalStateV2 { AllowedTransitions = new[] { typeof(ConcreteStateV3) } }; var state2 = new ConcreteStateV3(); var state3 = new ConcreteStateV4(); Assert.That(state1.CanTransitionTo(state2), Is.True); Assert.That(state1.CanTransitionTo(state3), Is.False); } /// /// 验证多个状态之间的协作功能 /// [Test] public void MultipleStates_Should_WorkTogether() { var state1 = new ConcreteStateV2(); var state2 = new ConcreteStateV3(); var state3 = new ConcreteStateV4(); state1.OnEnter(null); state2.OnEnter(state1); state3.OnEnter(state2); Assert.That(state1.EnterCalled, Is.True); Assert.That(state2.EnterCalled, Is.True); Assert.That(state3.EnterCalled, Is.True); Assert.That(state2.EnterFrom, Is.SameAs(state1)); Assert.That(state3.EnterFrom, Is.SameAs(state2)); } /// /// 验证状态对多次转换的跟踪能力 /// [Test] public void State_Should_Track_MultipleTransitions() { var state = new TrackingStateV2(); var other = new ConcreteStateV3(); state.OnEnter(other); state.OnExit(other); state.OnEnter(other); state.OnExit(null); Assert.That(state.EnterCallCount, Is.EqualTo(2)); Assert.That(state.ExitCallCount, Is.EqualTo(2)); } /// /// 验证相同类型状态间的转换处理 /// [Test] public void State_Should_Handle_SameState_Transition() { var state1 = new ConcreteStateV2(); var state2 = new ConcreteStateV3(); var state3 = new ConcreteStateV2(); state1.OnEnter(null); state2.OnEnter(state1); state3.OnEnter(state2); Assert.That(state1.EnterFrom, Is.Null); Assert.That(state2.EnterFrom, Is.SameAs(state1)); Assert.That(state3.EnterFrom, Is.SameAs(state2)); } /// /// 验证异步状态类是否正确实现了IAsyncState接口 /// [Test] public void AsyncState_Should_Implement_IAsyncState_Interface() { var state = new ConcreteAsyncStateV2(); Assert.That(state is IAsyncState); } /// /// 验证进入异步状态时OnEnterAsync方法被正确调用并记录来源状态 /// [Test] public async Task OnEnterAsync_Should_BeCalled_When_AsyncState_Enters() { var state = new ConcreteAsyncStateV2(); var otherState = new ConcreteStateV3(); await state.OnEnterAsync(otherState); Assert.That(state.EnterCalled, Is.True); Assert.That(state.EnterFrom, Is.SameAs(otherState)); } /// /// 验证当传入null作为来源状态时异步状态的处理情况 /// [Test] public async Task OnEnterAsync_WithNull_Should_Set_EnterFrom_ToNull() { var state = new ConcreteAsyncStateV2(); await state.OnEnterAsync(null); Assert.That(state.EnterCalled, Is.True); Assert.That(state.EnterFrom, Is.Null); } /// /// 验证退出异步状态时OnExitAsync方法被正确调用并记录目标状态 /// [Test] public async Task OnExitAsync_Should_BeCalled_When_AsyncState_Exits() { var state = new ConcreteAsyncStateV2(); var otherState = new ConcreteStateV3(); await state.OnExitAsync(otherState); Assert.That(state.ExitCalled, Is.True); Assert.That(state.ExitTo, Is.SameAs(otherState)); } /// /// 验证当传入null作为目标状态时异步状态的处理情况 /// [Test] public async Task OnExitAsync_WithNull_Should_Set_ExitTo_ToNull() { var state = new ConcreteAsyncStateV2(); await state.OnExitAsync(null); Assert.That(state.ExitCalled, Is.True); Assert.That(state.ExitTo, Is.Null); } /// /// 验证允许转换时CanTransitionToAsync方法返回true /// [Test] public async Task CanTransitionToAsync_WithAllowTrue_Should_ReturnTrue() { var state = new ConcreteAsyncStateV2 { AllowTransitions = true }; var target = new ConcreteStateV3(); var result = await state.CanTransitionToAsync(target); Assert.That(result, Is.True); } /// /// 验证不允许转换时CanTransitionToAsync方法返回false /// [Test] public async Task CanTransitionToAsync_WithAllowFalse_Should_ReturnFalse() { var state = new ConcreteAsyncStateV2 { AllowTransitions = false }; var target = new ConcreteStateV3(); var result = await state.CanTransitionToAsync(target); Assert.That(result, Is.False); } /// /// 验证CanTransitionToAsync方法正确接收目标状态参数 /// [Test] public async Task CanTransitionToAsync_Should_Receive_TargetState() { var state = new ConcreteAsyncStateV2 { AllowTransitions = true }; var target = new ConcreteStateV3(); IState? receivedTarget = null; state.CanTransitionToAsyncAction = s => receivedTarget = s; await state.CanTransitionToAsync(target); Assert.That(receivedTarget, Is.SameAs(target)); } /// /// 验证异步状态对多次转换的跟踪能力 /// [Test] public async Task AsyncState_Should_Track_MultipleTransitions() { var state = new ConcreteAsyncStateV2(); var other = new ConcreteStateV3(); await state.OnEnterAsync(other); await state.OnExitAsync(other); await state.OnEnterAsync(other); await state.OnExitAsync(null); Assert.That(state.EnterCallCount, Is.EqualTo(2)); Assert.That(state.ExitCallCount, Is.EqualTo(2)); } }