using GFramework.Game.Abstractions.enums; using GFramework.Game.Abstractions.ui; namespace GFramework.Game.ui.handler; /// /// UI切换处理器抽象基类,提供一些默认实现 /// public abstract class UiTransitionHandlerBase : IUiTransitionHandler { /// /// 处理器适用的阶段,默认为所有阶段 /// public virtual UITransitionPhases Phases => UITransitionPhases.All; /// /// 优先级,需要在子类中实现 /// public abstract int Priority { get; } /// /// 判断是否应该处理当前事件,默认返回true /// public virtual bool ShouldHandle(UiTransitionEvent @event, UITransitionPhases phases) { return true; } /// /// 处理UI切换事件,需要在子类中实现 /// public abstract Task HandleAsync(UiTransitionEvent @event, CancellationToken cancellationToken); }