// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.utility;
namespace GFramework.Game.Abstractions.data;
///
/// 定义数据仓库接口,提供异步的数据加载、保存、检查存在性和删除操作
///
public interface IDataRepository : IUtility
{
///
/// 异步加载指定位置的数据
///
/// 要加载的数据类型,必须实现IData接口并具有无参构造函数
/// 数据位置信息
/// 返回加载的数据对象
Task LoadAsync(IDataLocation location)
where T : class, IData, new();
///
/// 异步保存数据到指定位置
///
/// 要保存的数据类型,必须实现IData接口
/// 数据位置信息
/// 要保存的数据对象
/// 返回异步操作任务
Task SaveAsync(IDataLocation location, T data)
where T : class, IData;
///
/// 异步检查指定位置是否存在数据
///
/// 数据位置信息
/// 返回布尔值,表示数据是否存在
Task ExistsAsync(IDataLocation location);
///
/// 异步删除指定位置的数据
///
/// 数据位置信息
/// 返回异步操作任务
Task DeleteAsync(IDataLocation location);
///
/// 异步批量保存多个数据项到各自的位置
///
/// 包含数据位置和对应数据对象的可枚举集合
/// 返回异步操作任务
Task SaveAllAsync(IEnumerable<(IDataLocation location, IData data)> dataList);
}