// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using GFramework.Core.Abstractions.Storage; using GFramework.Core.Extensions; using GFramework.Core.Utility; using GFramework.Game.Abstractions.Data; using GFramework.Game.Abstractions.Data.Events; using GFramework.Game.Extensions; namespace GFramework.Game.Data; /// /// 数据仓库类,用于管理游戏数据的存储和读取 /// /// 存储接口实例 /// 数据仓库配置选项 public class DataRepository(IStorage? storage, DataRepositoryOptions? options = null) : AbstractContextUtility, IDataRepository { private readonly DataRepositoryOptions _options = options ?? new DataRepositoryOptions(); private IStorage? _storage = storage; private IStorage Storage => _storage ?? throw new InvalidOperationException( "Failed to initialize storage. No IStorage utility found in context."); /// /// 异步加载指定位置的数据 /// /// 数据类型,必须实现IData接口 /// 数据位置信息 /// 加载的数据对象 public async Task LoadAsync(IDataLocation location) where T : class, IData, new() { var key = location.ToStorageKey(); // 检查存储中是否存在指定键的数据 T result = await Storage.ExistsAsync(key) ? await Storage.ReadAsync(key) : new T(); // 如果启用事件功能,则发送数据加载完成事件 if (_options.EnableEvents) this.SendEvent(new DataLoadedEvent(result)); return result; } /// /// 异步保存数据到指定位置 /// /// 数据类型,必须实现IData接口 /// 数据位置信息 /// 要保存的数据对象 public async Task SaveAsync(IDataLocation location, T data) where T : class, IData { var key = location.ToStorageKey(); // 自动备份 if (_options.AutoBackup && await Storage.ExistsAsync(key)) { var backupKey = $"{key}.backup"; var existing = await Storage.ReadAsync(key); await Storage.WriteAsync(backupKey, existing); } await Storage.WriteAsync(key, data); if (_options.EnableEvents) this.SendEvent(new DataSavedEvent(data)); } /// /// 检查指定位置的数据是否存在 /// /// 数据位置信息 /// 如果数据存在返回true,否则返回false public Task ExistsAsync(IDataLocation location) { return Storage.ExistsAsync(location.ToStorageKey()); } /// /// 异步删除指定位置的数据 /// /// 数据位置信息 public async Task DeleteAsync(IDataLocation location) { var key = location.ToStorageKey(); await Storage.DeleteAsync(key); if (_options.EnableEvents) this.SendEvent(new DataDeletedEvent(location)); } /// /// 异步批量保存多个数据项 /// /// 包含数据位置和数据对象的枚举集合 public async Task SaveAllAsync(IEnumerable<(IDataLocation location, IData data)> dataList) { var valueTuples = dataList.ToList(); foreach (var (location, data) in valueTuples) await SaveAsync(location, data); if (_options.EnableEvents) this.SendEvent(new DataBatchSavedEvent(valueTuples)); } /// /// 初始化 /// protected override void OnInit() { _storage ??= this.GetUtility()!; } }