using GFramework.Core.Abstractions.registries;
using GFramework.Game.Abstractions.ui;
using Godot;
namespace GFramework.Godot.scene;
///
/// Godot场景注册表类
/// 继承自KeyValueRegistryBase,使用字符串作为键,PackedScene作为值进行存储
/// 实现IUiRegistry接口,提供UI场景的注册和管理功能
///
public class GodotSceneRegistry() : KeyValueRegistryBase(StringComparer.Ordinal),
IUiRegistry;