// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using GFramework.Game.Abstractions.enums; using Godot; namespace GFramework.Godot.ui; /// /// 模态层 UI 行为 - 可重入但需谨慎,带遮罩阻止下层交互 /// public class ModalLayerUiPageBehavior(T owner, string key) : CanvasItemUiPageBehaviorBase(owner, key) where T : CanvasItem { public override UiLayer Layer => UiLayer.Modal; public override bool IsReentrant => true; // ✅ 支持重入(如多层确认弹窗) public override bool IsModal => true; // 模态窗口 public override bool BlocksInput => true; // 必须阻止下层交互 /// /// 模态窗口显示时,可以添加遮罩逻辑 /// public override void OnShow() { base.OnShow(); // TODO: 可在此添加半透明遮罩层 // AddModalMask(); } public override void OnHide() { // TODO: 移除遮罩层 // RemoveModalMask(); base.OnHide(); } }