// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using GFramework.Game.Abstractions.enums; using Godot; namespace GFramework.Godot.ui; /// /// 顶层 UI 行为 - 不可重入,最高优先级,用于系统级弹窗 /// public class TopmostLayerUiPageBehavior(T owner, string key) : CanvasItemUiPageBehaviorBase(owner, key) where T : CanvasItem { public override UiLayer Layer => UiLayer.Topmost; public override bool IsReentrant => false; // ❌ 顶层不支持重入 public override bool IsModal => true; // 顶层通常是模态的 public override bool BlocksInput => true; // 必须阻止所有下层交互 /// /// 顶层显示时,可以禁用所有下层 UI /// public override void OnShow() { base.OnShow(); // TODO: 可在此禁用其他所有层级 // DisableAllLowerLayers(); } public override void OnHide() { // TODO: 恢复其他层级 // EnableAllLowerLayers(); base.OnHide(); } }