// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.enums;
using Godot;
namespace GFramework.Godot.ui;
///
/// 顶层 UI 行为 - 不可重入,最高优先级,用于系统级弹窗
///
public class TopmostLayerUiPageBehavior(T owner, string key) : CanvasItemUiPageBehaviorBase(owner, key)
where T : CanvasItem
{
public override UiLayer Layer => UiLayer.Topmost;
public override bool IsReentrant => false; // ❌ 顶层不支持重入
public override bool IsModal => true; // 顶层通常是模态的
public override bool BlocksInput => true; // 必须阻止所有下层交互
///
/// 顶层显示时,可以禁用所有下层 UI
///
public override void OnShow()
{
base.OnShow();
// TODO: 可在此禁用其他所有层级
// DisableAllLowerLayers();
}
public override void OnHide()
{
// TODO: 恢复其他层级
// EnableAllLowerLayers();
base.OnHide();
}
}