// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.enums;
using Godot;
namespace GFramework.Godot.ui;
///
/// 模态层 UI 行为类,用于管理模态界面的行为。
/// 此类继承自 CanvasItemUiPageBehaviorBase,提供模态层特有的功能:
/// - 支持可重入(IsReentrant = true)
/// - 带有遮罩以阻止下层交互(BlocksInput = true)
/// - 属于模态层级(Layer = UiLayer.Modal)
///
/// 拥有者类型,必须是 CanvasItem 的子类
/// 当前行为的拥有者对象
/// 用于标识此行为的键值
public class ModalLayerUiPageBehavior(T owner, string key) : CanvasItemUiPageBehaviorBase(owner, key)
where T : CanvasItem
{
///
/// 获取当前 UI 所属的层级,此处固定为模态层。
///
public override UiLayer Layer => UiLayer.Modal;
///
/// 指示当前 UI 是否支持可重入。设置为 true 表示允许重复进入同一界面。
///
public override bool IsReentrant => true;
///
/// 指示当前 UI 是否为模态界面。设置为 true 表示该界面会阻止用户与下层界面交互。
///
public override bool IsModal => true;
///
/// 指示当前 UI 是否阻止输入事件传递到下层界面。设置为 true 表示启用遮罩功能。
///
public override bool BlocksInput => true;
}