namespace GFramework.Game.Abstractions.ui;
///
/// 可写的UI注册表接口
///
/// UI实例的类型参数
public interface IWritableUiRegistry : IUiRegistry where T : class
{
///
/// 注册UI实例到注册表
///
/// UI的唯一标识键
/// 要注册的UI实例
/// 当前注册表实例
IWritableUiRegistry Register(string key, T scene);
}