using System.Collections.Generic;
using GFramework.Godot.Coroutine;
using NUnit.Framework;
namespace GFramework.Godot.Tests.Coroutine;
///
/// GodotTimeSource 的单元测试。
///
[TestFixture]
public sealed class GodotTimeSourceTests
{
///
/// 验证增量模式会直接累加传入的 delta。
///
[Test]
public void Update_Should_Accumulate_Delta_When_Using_Delta_Mode()
{
var values = new Queue([0.1, 0.2]);
var timeSource = new GodotTimeSource(() => values.Dequeue());
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0.1).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(0.1).Within(0.0001));
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0.2).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(0.3).Within(0.0001));
}
///
/// 验证绝对时间模式会根据前后两次采样计算 delta。
///
[Test]
public void Update_Should_Calculate_Delta_When_Using_Absolute_Time_Mode()
{
var values = new Queue([1.0, 1.25, 2.0]);
var timeSource = new GodotTimeSource(() => values.Dequeue(), useAbsoluteTime: true);
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(1.0).Within(0.0001));
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0.25).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(1.25).Within(0.0001));
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0.75).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(2.0).Within(0.0001));
}
///
/// 验证绝对时间源在回拨时仍保持单调,不会把 CurrentTime 拉回去。
///
[Test]
public void Update_Should_Keep_Absolute_Time_Monotonic_When_Provider_Goes_Backwards()
{
var values = new Queue([5.0, 4.0, 6.5]);
var timeSource = new GodotTimeSource(() => values.Dequeue(), useAbsoluteTime: true);
timeSource.Update();
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(5.0).Within(0.0001));
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(1.5).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(6.5).Within(0.0001));
}
}