// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using GFramework.Core.Abstractions.utility; namespace GFramework.Game.Abstractions.data; /// /// 定义数据仓储接口,提供键值对数据的基本操作功能 /// /// 键的类型 /// 值的类型 public interface IRepository : IUtility { /// /// 添加键值对到仓储中 /// /// 要添加的键 /// 要添加的值 void Add(TKey key, TValue value); /// /// 根据键获取对应的值 /// /// 要查找的键 /// 与指定键关联的值 TValue Get(TKey key); /// /// 尝试根据键获取对应的值 /// /// 要查找的键 /// 输出参数,如果找到则返回对应的值,否则返回默认值 /// 如果找到键则返回true,否则返回false bool TryGet(TKey key, out TValue value); /// /// 获取仓储中的所有值 /// /// 包含所有值的只读集合 IReadOnlyCollection GetAll(); /// /// 检查仓储中是否包含指定的键 /// /// 要检查的键 /// 如果包含该键则返回true,否则返回false bool Contains(TKey key); /// /// 从仓储中移除指定键的项 /// /// 要移除的键 void Remove(TKey key); /// /// 清空仓储中的所有数据 /// void Clear(); }