// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.Routing;
///
/// 路由守卫接口,用于控制路由的进入和离开
///
/// 路由项类型
public interface IRouteGuard where TRoute : IRoute
{
///
/// 守卫优先级,数值越小优先级越高
///
///
/// 守卫按优先级从小到大依次执行。
/// 建议使用 0-100 的范围,默认为 50。
///
int Priority { get; }
///
/// 是否可以中断后续守卫的执行
///
///
/// 如果为 true,当此守卫返回 true 或抛出异常时,将中断后续守卫的执行。
/// 如果为 false,将继续执行后续守卫。
///
bool CanInterrupt { get; }
///
/// 检查是否可以进入指定路由
///
/// 路由键值
/// 路由上下文
/// 如果允许进入返回 true,否则返回 false
ValueTask CanEnterAsync(string routeKey, IRouteContext? context);
///
/// 检查是否可以离开指定路由
///
/// 路由键值
/// 如果允许离开返回 true,否则返回 false
ValueTask CanLeaveAsync(string routeKey);
}