// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using GFramework.Core.Abstractions.Utility; namespace GFramework.Game.Abstractions.Scene; /// /// 场景工厂接口,继承自上下文工具接口。 /// 负责根据场景键值创建对应的场景行为实例,是场景管理系统的核心工厂模式实现。 /// public interface ISceneFactory : IContextUtility { /// /// 根据指定的场景键值创建场景行为实例。 /// /// 场景的唯一标识符键值。 /// 创建的场景行为对象,如果无法创建则返回null。 ISceneBehavior Create(string sceneKey); }