using System.Reflection; using GFramework.Core.Abstractions.State; using GFramework.Core.State; using NUnit.Framework; namespace GFramework.Core.Tests.State; /// /// 测试状态机功能的单元测试类 /// [TestFixture] public class StateMachineTests { /// /// 在每个测试方法执行前初始化状态机实例 /// [SetUp] public void SetUp() { _stateMachine = new StateMachine(); } private StateMachine _stateMachine = null!; /// /// 验证当没有活动状态时,当前状态应为null /// [Test] public void Current_Should_BeNull_When_NoState_Active() { Assert.That(_stateMachine.Current, Is.Null); } /// /// 验证注册状态后,状态会被添加到状态字典中 /// [Test] public void Register_Should_AddState_To_StatesDictionary() { var state = new TestStateV2(); _stateMachine.Register(state); Assert.That(_stateMachine.ContainsState(), Is.True); } /// /// 验证异步注销后状态应从字典中移除 /// [Test] public async Task UnregisterAsync_Should_RemoveState_FromDictionary() { var state = new TestStateV2(); _stateMachine.Register(state); await _stateMachine.UnregisterAsync(); Assert.That(_stateMachine.ContainsState(), Is.False); } /// /// 验证异步注销活动异步状态时调用OnExitAsync /// [Test] public async Task UnregisterAsync_WhenStateIsActive_WithAsyncState_Should_Invoke_OnExitAsync() { var state = new TestAsyncState(); _stateMachine.Register(state); await _stateMachine.ChangeToAsync(); await _stateMachine.UnregisterAsync(); Assert.That(state.ExitCalled, Is.True); Assert.That(state.ExitTo, Is.Null); Assert.That(_stateMachine.Current, Is.Null); } /// /// 验证异步切换检查未注册状态返回false /// [Test] public async Task CanChangeToAsync_WhenStateNotRegistered_Should_ReturnFalse() { var result = await _stateMachine.CanChangeToAsync(); Assert.That(result, Is.False); } /// /// 验证异步切换检查已注册状态返回true /// [Test] public async Task CanChangeToAsync_WhenStateRegistered_Should_ReturnTrue() { var state = new TestStateV2(); _stateMachine.Register(state); var result = await _stateMachine.CanChangeToAsync(); Assert.That(result, Is.True); } /// /// 验证异步切换检查使用异步状态时调用CanTransitionToAsync /// [Test] public async Task CanChangeToAsync_WithAsyncState_Should_Call_CanTransitionToAsync() { var state1 = new TestAsyncState(); var state2 = new TestStateV3(); _stateMachine.Register(state1); _stateMachine.Register(state2); await _stateMachine.ChangeToAsync(); await _stateMachine.CanChangeToAsync(); Assert.That(state1.CanTransitionToCallCount, Is.EqualTo(1)); } /// /// 验证异步状态切换能够正确设置当前状态 /// [Test] public async Task ChangeToAsync_Should_SetCurrentState() { var state = new TestStateV2(); _stateMachine.Register(state); await _stateMachine.ChangeToAsync(); Assert.That(_stateMachine.Current, Is.SameAs(state)); } /// /// 验证异步状态切换对于异步状态调用OnEnterAsync /// [Test] public async Task ChangeToAsync_Should_Invoke_OnEnterAsync_ForAsyncState() { var state = new TestAsyncState(); _stateMachine.Register(state); await _stateMachine.ChangeToAsync(); Assert.That(state.EnterCalled, Is.True); Assert.That(state.EnterFrom, Is.Null); } /// /// 验证异步状态切换对于同步状态调用OnEnter /// [Test] public async Task ChangeToAsync_Should_Invoke_OnEnter_ForSyncState() { var state = new TestStateV2(); _stateMachine.Register(state); await _stateMachine.ChangeToAsync(); Assert.That(state.EnterCalled, Is.True); Assert.That(state.EnterFrom, Is.Null); } /// /// 验证异步状态切换当存在当前异步状态时调用OnExitAsync /// [Test] public async Task ChangeToAsync_When_CurrentStateExists_WithAsyncState_Should_Invoke_OnExitAsync() { var state1 = new TestAsyncState(); var state2 = new TestStateV3(); _stateMachine.Register(state1); _stateMachine.Register(state2); await _stateMachine.ChangeToAsync(); await _stateMachine.ChangeToAsync(); Assert.That(state1.ExitCalled, Is.True); Assert.That(state1.ExitTo, Is.SameAs(state2)); } /// /// 验证异步状态切换当存在当前同步状态时调用OnExit /// [Test] public async Task ChangeToAsync_When_CurrentStateExists_WithSyncState_Should_Invoke_OnExit() { var state1 = new TestStateV2(); var state2 = new TestStateV3(); _stateMachine.Register(state1); _stateMachine.Register(state2); await _stateMachine.ChangeToAsync(); await _stateMachine.ChangeToAsync(); Assert.That(state1.ExitCalled, Is.True); Assert.That(state1.ExitTo, Is.SameAs(state2)); } /// /// 验证异步状态切换到相同状态时不应调用回调方法 /// [Test] public async Task ChangeToAsync_ToSameState_Should_NotInvoke_Callbacks() { var state = new TestStateV2(); _stateMachine.Register(state); await _stateMachine.ChangeToAsync(); var enterCount = state.EnterCallCount; var exitCount = state.ExitCallCount; await _stateMachine.ChangeToAsync(); Assert.That(state.EnterCallCount, Is.EqualTo(enterCount)); Assert.That(state.ExitCallCount, Is.EqualTo(exitCount)); } /// /// 验证异步状态切换到未注册状态时应抛出InvalidOperationException /// [Test] public void ChangeToAsync_ToUnregisteredState_Should_ThrowInvalidOperationException() { Assert.ThrowsAsync(async () => await _stateMachine.ChangeToAsync()); } /// /// 验证异步状态切换当当前状态拒绝转换时不应发生状态变化 /// [Test] public async Task ChangeToAsync_WhenCurrentStateDeniesTransition_Should_NotChange() { var state1 = new TestStateV2 { AllowTransition = false }; var state2 = new TestStateV3(); _stateMachine.Register(state1); _stateMachine.Register(state2); await _stateMachine.ChangeToAsync(); var oldState = _stateMachine.Current; var result = await _stateMachine.ChangeToAsync(); Assert.That(result, Is.False); Assert.That(_stateMachine.Current, Is.SameAs(oldState)); Assert.That(_stateMachine.Current, Is.SameAs(state1)); Assert.That(state2.EnterCalled, Is.False); } /// /// 验证异步状态切换当当前异步状态拒绝转换时调用CanTransitionToAsync /// [Test] public async Task ChangeToAsync_WhenCurrentStateDeniesTransition_WithAsyncState_Should_Call_CanTransitionToAsync() { var state1 = new TestAsyncState { AllowTransition = false }; var state2 = new TestStateV3(); _stateMachine.Register(state1); _stateMachine.Register(state2); await _stateMachine.ChangeToAsync(); await _stateMachine.ChangeToAsync(); Assert.That(state1.CanTransitionToCallCount, Is.EqualTo(1)); } /// /// 验证异步回退能够返回到上一个状态 /// [Test] public async Task GoBackAsync_Should_ReturnTo_PreviousState() { var state1 = new TestStateV2(); var state2 = new TestStateV3(); _stateMachine.Register(state1); _stateMachine.Register(state2); await _stateMachine.ChangeToAsync(); await _stateMachine.ChangeToAsync(); var result = await _stateMachine.GoBackAsync(); Assert.That(result, Is.True); Assert.That(_stateMachine.Current, Is.SameAs(state1)); } /// /// 验证异步回退当没有历史记录时返回false /// [Test] public async Task GoBackAsync_WhenNoHistory_Should_ReturnFalse() { var result = await _stateMachine.GoBackAsync(); Assert.That(result, Is.False); } /// /// 验证异步回退调用正确的状态转换方法 /// [Test] public async Task GoBackAsync_Should_Invoke_Correct_Transition_Methods() { var state1 = new TestAsyncState(); var state2 = new TestStateV3(); _stateMachine.Register(state1); _stateMachine.Register(state2); await _stateMachine.ChangeToAsync(); await _stateMachine.ChangeToAsync(); await _stateMachine.GoBackAsync(); Assert.That(state2.ExitCalled, Is.True); Assert.That(state1.EnterCallCount, Is.EqualTo(2)); } /// /// 验证从同步状态切换到异步状态能够正常工作 /// [Test] public async Task ChangeToAsync_FromSyncToAsyncState_Should_Work() { var state1 = new TestStateV2(); var state2 = new TestAsyncState(); _stateMachine.Register(state1); _stateMachine.Register(state2); await _stateMachine.ChangeToAsync(); await _stateMachine.ChangeToAsync(); Assert.That(state1.ExitCalled, Is.True); Assert.That(state2.EnterCalled, Is.True); Assert.That(_stateMachine.Current, Is.SameAs(state2)); } /// /// 验证从异步状态切换到同步状态能够正常工作 /// [Test] public async Task ChangeToAsync_FromAsyncToSyncState_Should_Work() { var state1 = new TestAsyncState(); var state2 = new TestStateV2(); _stateMachine.Register(state1); _stateMachine.Register(state2); await _stateMachine.ChangeToAsync(); await _stateMachine.ChangeToAsync(); Assert.That(state1.ExitCalled, Is.True); Assert.That(state2.EnterCalled, Is.True); Assert.That(_stateMachine.Current, Is.SameAs(state2)); } /// /// 验证多次异步状态转换应正确调用回调方法 /// [Test] public async Task MultipleAsyncStateChanges_Should_Invoke_Callbacks_Correctly() { var state1 = new TestAsyncState(); var state2 = new TestStateV2(); var state3 = new TestStateV3(); _stateMachine.Register(state1); _stateMachine.Register(state2); _stateMachine.Register(state3); await _stateMachine.ChangeToAsync(); await _stateMachine.ChangeToAsync(); await _stateMachine.ChangeToAsync(); Assert.That(state1.EnterCalled, Is.True); Assert.That(state1.ExitCalled, Is.True); Assert.That(state2.EnterCalled, Is.True); Assert.That(state2.ExitCalled, Is.True); Assert.That(state3.EnterCalled, Is.True); Assert.That(state3.ExitCalled, Is.False); } } /// /// 测试状态类V2版本,实现IState接口用于测试 /// public sealed class TestStateV2 : IState { public bool AllowTransition { get; set; } = true; public bool EnterCalled { get; private set; } public bool ExitCalled { get; private set; } public int EnterCallCount { get; private set; } public int ExitCallCount { get; private set; } public IState? EnterFrom { get; private set; } public IState? ExitTo { get; private set; } /// /// 进入状态时的回调方法 /// /// 从哪个状态进入 public void OnEnter(IState? from) { EnterCalled = true; EnterCallCount++; EnterFrom = from; } /// /// 离开状态时的回调方法 /// /// 离开到哪个状态 public void OnExit(IState? to) { ExitCalled = true; ExitCallCount++; ExitTo = to; } /// /// 判断是否可以转换到目标状态 /// /// 目标状态 /// 是否允许转换 public bool CanTransitionTo(IState target) { return AllowTransition; } } /// /// 测试状态类V3版本,实现IState接口用于测试 /// public sealed class TestStateV3 : IState { public bool EnterCalled { get; private set; } public bool ExitCalled { get; private set; } public int EnterCallCount { get; private set; } public int ExitCallCount { get; private set; } public IState? EnterFrom { get; private set; } public IState? ExitTo { get; private set; } /// /// 进入状态时的回调方法 /// /// 从哪个状态进入 public void OnEnter(IState? from) { EnterCalled = true; EnterCallCount++; EnterFrom = from; } /// /// 离开状态时的回调方法 /// /// 离开到哪个状态 public void OnExit(IState? to) { ExitCalled = true; ExitCallCount++; ExitTo = to; } /// /// 判断是否可以转换到目标状态 /// /// 目标状态 /// 是否允许转换 public bool CanTransitionTo(IState target) { return true; } } /// /// 测试状态类V4版本,实现IState接口用于测试 /// public sealed class TestStateV4 : IState { public bool EnterCalled { get; private set; } public bool ExitCalled { get; private set; } public int EnterCallCount { get; private set; } public int ExitCallCount { get; private set; } public IState? EnterFrom { get; private set; } public IState? ExitTo { get; private set; } /// /// 进入状态时的回调方法 /// /// 从哪个状态进入 public void OnEnter(IState? from) { EnterCalled = true; EnterCallCount++; EnterFrom = from; } /// /// 离开状态时的回调方法 /// /// 离开到哪个状态 public void OnExit(IState? to) { ExitCalled = true; ExitCallCount++; ExitTo = to; } /// /// 判断是否可以转换到目标状态 /// /// 目标状态 /// 是否允许转换 public bool CanTransitionTo(IState target) { return true; } } /// /// 异步测试状态类,同时实现IState和IAsyncState接口用于测试异步状态功能 /// public sealed class TestAsyncState : IState, IAsyncState { public bool AllowTransition { get; set; } = true; public bool EnterCalled { get; private set; } public bool ExitCalled { get; private set; } public int EnterCallCount { get; private set; } public int ExitCallCount { get; private set; } public IState? EnterFrom { get; private set; } public IState? ExitTo { get; private set; } public int CanTransitionToCallCount { get; private set; } /// /// 异步进入状态时的回调方法 /// /// 从哪个状态进入 public async Task OnEnterAsync(IState? from) { await Task.Delay(1); EnterCalled = true; EnterCallCount++; EnterFrom = from; } /// /// 异步离开状态时的回调方法 /// /// 离开到哪个状态 public async Task OnExitAsync(IState? to) { await Task.Delay(1); ExitCalled = true; ExitCallCount++; ExitTo = to; } /// /// 异步判断是否可以转换到目标状态 /// /// 目标状态 /// 是否允许转换 public async Task CanTransitionToAsync(IState target) { await Task.Delay(1); CanTransitionToCallCount++; return AllowTransition; } /// /// 进入状态时的回调方法(同步版本,抛出异常表示不应被调用) /// /// 从哪个状态进入 public void OnEnter(IState? from) { throw new InvalidOperationException("Sync OnEnter should not be called for async state"); } /// /// 离开状态时的回调方法(同步版本,抛出异常表示不应被调用) /// /// 离开到哪个状态 public void OnExit(IState? to) { throw new InvalidOperationException("Sync OnExit should not be called for async state"); } /// /// 判断是否可以转换到目标状态(同步版本,抛出异常表示不应被调用) /// /// 目标状态 /// 是否允许转换 public bool CanTransitionTo(IState target) { throw new InvalidOperationException("Sync CanTransitionTo should not be called for async state"); } } /// /// 状态机扩展方法类 /// public static class StateMachineExtensions { /// /// 检查状态机是否包含指定类型的状态 /// /// 要检查的状态类型 /// 状态机实例 /// 如果包含指定类型的状态则返回true,否则返回false public static bool ContainsState(this StateMachine stateMachine) where T : IState { return stateMachine.GetType().GetField("States", BindingFlags.NonPublic | BindingFlags.Instance)? .GetValue(stateMachine) is Dictionary states && states.ContainsKey(typeof(T)); } }