// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Godot.Setting.Data;
///
/// 本地化映射设置
///
public class LocalizationMap
{
private const string DefaultFrameworkLanguage = "eng";
private const string DefaultGodotLocale = "en";
///
/// 用户语言 -> Godot locale 映射表。
///
public Dictionary LanguageMap { get; set; } = new()
{
{ "简体中文", "zh_CN" },
{ "English", "en" }
};
///
/// 用户语言 -> GFramework 本地化语言码映射表。
///
public Dictionary FrameworkLanguageMap { get; set; } = new()
{
{ "简体中文", "zhs" },
{ "English", "eng" }
};
///
/// 解析用户保存的语言值对应的 Godot locale。
///
/// 设置系统中保存的语言值。
/// 对应的 Godot locale;未知值时回退为英文。
public string ResolveGodotLocale(string? storedLanguage)
{
if (string.IsNullOrWhiteSpace(storedLanguage))
{
return DefaultGodotLocale;
}
return LanguageMap.GetValueOrDefault(storedLanguage, DefaultGodotLocale);
}
///
/// 解析用户保存的语言值对应的框架语言码。
///
/// 设置系统中保存的语言值。
/// 对应的框架语言码;未知值时回退为英文。
public string ResolveFrameworkLanguage(string? storedLanguage)
{
if (string.IsNullOrWhiteSpace(storedLanguage))
{
return DefaultFrameworkLanguage;
}
return FrameworkLanguageMap.GetValueOrDefault(storedLanguage, DefaultFrameworkLanguage);
}
}