// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.utility;
namespace GFramework.Game.Abstractions.scene;
///
/// 场景工厂接口,继承自上下文工具接口。
/// 负责根据场景键值创建对应的场景行为实例,是场景管理系统的核心工厂模式实现。
///
public interface ISceneFactory : IContextUtility
{
///
/// 根据指定的场景键值创建场景行为实例。
///
/// 场景的唯一标识符键值。
/// 创建的场景行为对象,如果无法创建则返回null。
ISceneBehavior Create(string sceneKy);
}