// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.utility;
namespace GFramework.Game.Abstractions.data;
///
/// 存档仓库接口,管理基于槽位的存档系统
///
/// 存档数据类型,必须实现IData接口并具有无参构造函数
public interface ISaveRepository : IUtility
where TSaveData : class, IData, new()
{
///
/// 检查指定槽位是否存在存档
///
/// 存档槽位编号
/// 如果存档存在返回true,否则返回false
Task ExistsAsync(int slot);
///
/// 加载指定槽位的存档
///
/// 存档槽位编号
/// 存档数据对象,如果不存在则返回新实例
Task LoadAsync(int slot);
///
/// 保存存档到指定槽位
///
/// 存档槽位编号
/// 要保存的存档数据
Task SaveAsync(int slot, TSaveData data);
///
/// 删除指定槽位的存档
///
/// 存档槽位编号
Task DeleteAsync(int slot);
///
/// 列出所有有效的存档槽位
///
/// 包含所有有效存档槽位编号的只读列表,按升序排列
Task> ListSlotsAsync();
}