using GFramework.Game.input; using Godot; namespace GFramework.Godot.input; /// /// Godot输入桥接类,用于将Godot的输入事件转换为游戏框架的输入事件 /// public partial class GodotInputBridge : Node { private InputSystem _inputSystem = null!; /// /// 绑定输入系统 /// /// 要绑定的输入系统实例 public void Bind(InputSystem inputSystem) { _inputSystem = inputSystem; } /// /// 捕获阶段:最早 /// public override void _Input(InputEvent @event) { _inputSystem.HandleRaw( new GodotRawInput(@event, GodotInputPhase.Capture) ); } /// /// 冒泡阶段:UI 未处理 /// public override void _UnhandledInput(InputEvent @event) { _inputSystem.HandleRaw( new GodotRawInput(@event, GodotInputPhase.Bubble) ); } }