using Godot;
namespace GFramework.Godot.input;
///
/// 表示Godot原始输入数据的只读结构体
///
/// 输入事件对象
/// 输入阶段
public readonly struct GodotRawInput(InputEvent evt, GodotInputPhase phase)
{
///
/// 获取输入事件对象
///
public readonly InputEvent Event = evt;
///
/// 获取输入阶段
///
public readonly GodotInputPhase Phase = phase;
}