// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using GFramework.Core.Abstractions.serializer; using GFramework.Core.Abstractions.storage; using GFramework.Core.extensions; using GFramework.Core.utility; using GFramework.Game.Abstractions.data; using GFramework.Game.Abstractions.data.events; namespace GFramework.Game.data; /// /// 使用单一文件存储所有设置数据的仓库实现 /// public class UnifiedSettingsRepository( IStorage? storage, IRuntimeTypeSerializer? serializer, DataRepositoryOptions? options = null, string fileName = "settings.json") : AbstractContextUtility, IDataRepository { private UnifiedSettingsFile? _file; private readonly SemaphoreSlim _lock = new(1, 1); private readonly DataRepositoryOptions _options = options ?? new DataRepositoryOptions(); private bool _loaded; private IRuntimeTypeSerializer? _serializer = serializer; private IStorage? _storage = storage; private IStorage Storage => _storage ?? throw new InvalidOperationException("IStorage not initialized."); private IRuntimeTypeSerializer Serializer => _serializer ?? throw new InvalidOperationException("ISerializer not initialized."); private UnifiedSettingsFile File => _file ?? throw new InvalidOperationException("UnifiedSettingsFile not set."); protected override void OnInit() { _storage ??= this.GetUtility()!; _serializer ??= this.GetUtility()!; } // ========================= // IDataRepository // ========================= public async Task LoadAsync(IDataLocation location) where T : class, IData, new() { await EnsureLoadedAsync(); var key = location.Key; var result = _file!.Sections.TryGetValue(key, out var raw) ? Serializer.Deserialize(raw) : new T(); if (_options.EnableEvents) this.SendEvent(new DataLoadedEvent(result)); return result; } public async Task SaveAsync(IDataLocation location, T data) where T : class, IData { await EnsureLoadedAsync(); var key = location.Key; var serialized = Serializer.Serialize(data); _file!.Sections[key] = serialized; await Storage.WriteAsync(fileName, _file); if (_options.EnableEvents) this.SendEvent(new DataSavedEvent(data)); } public async Task ExistsAsync(IDataLocation location) { await EnsureLoadedAsync(); return File.Sections.ContainsKey(location.Key); } public async Task DeleteAsync(IDataLocation location) { await EnsureLoadedAsync(); if (File.Sections.Remove(location.Key)) { await SaveUnifiedFileAsync(); if (_options.EnableEvents) this.SendEvent(new DataDeletedEvent(location)); } } public async Task SaveAllAsync( IEnumerable<(IDataLocation location, IData data)> dataList) { await EnsureLoadedAsync(); var valueTuples = dataList.ToList(); foreach (var (location, data) in valueTuples) { var serialized = Serializer.Serialize(data); File.Sections[location.Key] = serialized; } await SaveUnifiedFileAsync(); if (_options.EnableEvents) this.SendEvent(new DataBatchSavedEvent(valueTuples.ToList())); } // ========================= // Internals // ========================= /// /// 确保数据已从存储中加载到缓存 /// private async Task EnsureLoadedAsync() { if (_loaded) return; await _lock.WaitAsync(); try { if (_loaded) return; if (await Storage.ExistsAsync(fileName)) { _file = await Storage.ReadAsync(fileName); } else { _file = new UnifiedSettingsFile { Version = 1 }; } _loaded = true; } finally { _lock.Release(); } } /// /// 将缓存中的所有数据保存到统一文件 /// private async Task SaveUnifiedFileAsync() { await _lock.WaitAsync(); try { await Storage.WriteAsync(GetUnifiedKey(), File); } finally { _lock.Release(); } } /// /// 获取统一文件的存储键名 /// /// 完整的存储键名 protected virtual string GetUnifiedKey() { return string.IsNullOrEmpty(_options.BasePath) ? fileName : $"{_options.BasePath}/{fileName}"; } }