// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using GFramework.Game.Abstractions.Scene; using Godot; namespace GFramework.Godot.Scene; /// /// 场景行为工厂类,根据节点类型自动创建合适的场景行为实例。 /// 使用模式匹配选择最适合的行为类型。 /// public static class SceneBehaviorFactory { /// /// 根据节点类型创建对应的场景行为实例。 /// /// 节点类型,必须继承自 Node。 /// 场景节点的所有者实例。 /// 场景的唯一标识键。 /// 创建的场景行为实例。 public static ISceneBehavior Create(T owner, string key) where T : Node { return owner switch { Node2D node2D => new Node2DSceneBehavior(node2D, key), Node3D node3D => new Node3DSceneBehavior(node3D, key), Control control => new ControlSceneBehavior(control, key), _ => new GenericSceneBehavior(owner, key) }; } }