// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.Routing;
namespace GFramework.Game.Abstractions.Scene;
///
/// 场景路由守卫接口,用于在场景切换前进行权限检查和条件验证。
/// 实现此接口可以拦截场景的进入和离开操作。
///
public interface ISceneRouteGuard : IRouteGuard
{
///
/// 异步检查是否允许进入指定场景。
///
/// 目标场景的唯一标识符。
/// 场景进入参数,可能包含初始化数据或上下文信息。
/// 如果允许进入则返回 true,否则返回 false。
ValueTask CanEnterAsync(string sceneKey, ISceneEnterParam? param);
///
/// 异步检查是否允许离开指定场景。
///
/// 当前场景的唯一标识符。
/// 如果允许离开则返回 true,否则返回 false。
ValueTask CanLeaveAsync(string sceneKey);
}