using GFramework.Core.Abstractions.Pause;
using Godot;
namespace GFramework.Godot.Pause;
///
/// Godot 引擎的暂停处理器
/// 响应暂停栈状态变化,控制 SceneTree.Paused
///
public class GodotPauseHandler : IPauseHandler
{
private readonly SceneTree _tree;
///
/// 创建 Godot 暂停处理器
///
/// 场景树
public GodotPauseHandler(SceneTree tree)
{
_tree = tree ?? throw new ArgumentNullException(nameof(tree));
}
///
/// 处理器优先级
///
public int Priority => 0;
///
/// 当暂停状态变化时调用
///
/// 暂停组
/// 是否暂停
public void OnPauseStateChanged(PauseGroup group, bool isPaused)
{
// 只有 Global 组影响 Godot 的全局暂停
if (group == PauseGroup.Global)
{
_tree.Paused = isPaused;
GD.Print($"[GodotPauseHandler] SceneTree.Paused = {isPaused}");
}
}
}