// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using Godot; namespace GFramework.Godot.Scene; /// /// Node3D 场景行为类,用于管理 3D 场景节点的生命周期。 /// 适用于 MeshInstance3D、Camera3D 等 3D 场景元素。 /// public sealed class Node3DSceneBehavior : SceneBehaviorBase { /// /// 初始化 Node3DSceneBehavior 实例。 /// /// 3D 场景节点的所有者实例。 /// 场景的唯一标识键。 public Node3DSceneBehavior(Node3D owner, string key) : base(owner, key) { } }