// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using GFramework.Game.Abstractions.Enums; using GFramework.Game.Abstractions.UI; using Godot; namespace GFramework.Godot.UI; /// /// UI 页面行为工厂类,根据层级创建对应的 Behavior 实例 /// public static class UiPageBehaviorFactory { /// /// 创建指定层级的 UI 页面行为实例 /// /// CanvasItem 类型 /// 视图节点 /// UI 标识键 /// 目标层级 /// 对应层级的 IUiPageBehavior 实例 public static IUiPageBehavior Create(T owner, string key, UiLayer layer) where T : CanvasItem { return layer switch { UiLayer.Page => new PageLayerUiPageBehavior(owner, key), UiLayer.Overlay => new OverlayLayerUiPageBehavior(owner, key), UiLayer.Modal => new ModalLayerUiPageBehavior(owner, key), UiLayer.Toast => new ToastLayerUiPageBehavior(owner, key), UiLayer.Topmost => new TopmostLayerUiPageBehavior(owner, key), _ => throw new ArgumentException($"Unsupported UI layer: {layer}") }; } }