// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.Enums;
using GFramework.Game.Abstractions.UI;
using Godot;
namespace GFramework.Godot.UI;
///
/// UI 页面行为工厂类,根据层级创建对应的 Behavior 实例
///
public static class UiPageBehaviorFactory
{
///
/// 创建指定层级的 UI 页面行为实例
///
/// CanvasItem 类型
/// 视图节点
/// UI 标识键
/// 目标层级
/// 对应层级的 IUiPageBehavior 实例
public static IUiPageBehavior Create(T owner, string key, UiLayer layer)
where T : CanvasItem
{
return layer switch
{
UiLayer.Page => new PageLayerUiPageBehavior(owner, key),
UiLayer.Overlay => new OverlayLayerUiPageBehavior(owner, key),
UiLayer.Modal => new ModalLayerUiPageBehavior(owner, key),
UiLayer.Toast => new ToastLayerUiPageBehavior(owner, key),
UiLayer.Topmost => new TopmostLayerUiPageBehavior(owner, key),
_ => throw new ArgumentException($"Unsupported UI layer: {layer}")
};
}
}