// Copyright (c) 2025 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections.Generic; using GFramework.Core.Abstractions.Versioning; namespace GFramework.Game.Data; /// /// 统一设置文件类,用于管理应用程序的配置设置 /// 实现了版本控制接口,支持配置文件的版本管理 /// internal sealed class UnifiedSettingsFile : IVersioned { /// /// 配置节映射,存储不同类型的配置数据。 /// /// /// 这里公开为 而不是具体的 , /// 以避免暴露可替换的具体集合实现,同时继续兼容 Newtonsoft.Json 对字典对象的序列化与反序列化。 /// 默认实例使用 ;若调用方提供其他实现,仓库在可以识别底层 /// comparer 时会保留原语义,否则克隆快照时会显式回退到 /// 。 /// public IDictionary Sections { get; set; } = new Dictionary(StringComparer.Ordinal); /// /// 配置文件版本号,用于版本控制和兼容性检查 /// public int Version { get; set; } }