// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.enums;
namespace GFramework.Game.Abstractions.ui;
///
/// 表示一个UI句柄,用于唯一标识和管理UI实例。
///
public readonly struct UiHandle
{
///
/// 获取UI实例的唯一标识符。
///
public string InstanceId { get; }
///
/// 获取UI的键值,通常用于标识UI的类型或名称。
///
public string Key { get; }
///
/// 获取UI所在的层级,用于控制UI的显示顺序。
///
public UiLayer Layer { get; }
///
/// 初始化一个新的UiHandle实例。
///
/// UI的键值,用于标识UI的类型或名称。
/// UI实例的唯一标识符。
/// UI所在的层级,用于控制UI的显示顺序。
public UiHandle(string key, string instanceId, UiLayer layer)
{
Key = key;
InstanceId = instanceId;
Layer = layer;
}
}