// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using GFramework.Game.Abstractions.enums; namespace GFramework.Game.Abstractions.ui; /// /// 表示一个UI句柄,用于唯一标识和管理UI实例。 /// public readonly struct UiHandle { /// /// 获取UI实例的唯一标识符。 /// public string InstanceId { get; } /// /// 获取UI的键值,通常用于标识UI的类型或名称。 /// public string Key { get; } /// /// 获取UI所在的层级,用于控制UI的显示顺序。 /// public UiLayer Layer { get; } /// /// 初始化一个新的UiHandle实例。 /// /// UI的键值,用于标识UI的类型或名称。 /// UI实例的唯一标识符。 /// UI所在的层级,用于控制UI的显示顺序。 public UiHandle(string key, string instanceId, UiLayer layer) { Key = key; InstanceId = instanceId; Layer = layer; } }