using Godot; namespace GFramework.Godot.extensions.signal; /// /// 为Godot Node节点提供信号相关的流畅API扩展方法 /// public static class SignalFluentExtensions { /// /// 为指定节点创建信号构建器 /// /// 要创建信号构建器的Godot对象 /// 信号名称 /// 信号构建器实例 public static SignalBuilder Signal( this GodotObject @object, StringName signal) { return new SignalBuilder(@object, signal); } }