using GFramework.Game.Abstractions.setting;
namespace GFramework.Godot.setting;
///
/// 音频总线映射设置
/// 定义了游戏中不同音频类型的总线名称配置
///
public class AudioBusMapSettings : ISettingsData
{
///
/// 主音频总线名称
/// 默认值为"Master"
///
public string Master { get; set; } = "Master";
///
/// 背景音乐总线名称
/// 默认值为"BGM"
///
public string Bgm { get; set; } = "BGM";
///
/// 音效总线名称
/// 默认值为"SFX"
///
public string Sfx { get; set; } = "SFX";
///
/// 重置音频总线映射设置为默认值
///
public void Reset()
{
Master = "Master";
Bgm = "BGM";
Sfx = "SFX";
}
}