// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.system;
namespace GFramework.Game.Abstractions.scene;
///
/// 定义场景路由接口,用于管理场景的切换、卸载以及根节点绑定。
///
public interface ISceneRouter : ISystem
{
///
/// 获取当前场景的唯一标识符(键)。
///
/// 当前场景的键,如果未加载任何场景则返回 null。
string? CurrentKey { get; }
///
/// 替换当前场景为指定键对应的场景。
///
/// 目标场景的唯一标识符(键)。
void Replace(string sceneKey);
///
/// 卸载当前场景。
///
void Unload();
///
/// 将指定的场景根节点与当前路由进行绑定。
///
/// 需要绑定的场景根节点。
void BindRoot(ISceneRoot root);
}