// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.setting.data;
///
/// 本地化设置类,用于管理游戏的语言本地化配置
/// 实现了ISettingsData接口提供设置数据功能,实现IVersioned接口提供版本控制功能
///
public class LocalizationSettings : ISettingsData
{
///
/// 获取或设置当前使用的语言
///
/// 默认值为"简体中文"
public string Language { get; set; } = "简体中文";
///
/// 重置本地化设置到默认状态
/// 将Language属性恢复为默认的"简体中文"值
///
public void Reset()
{
Language = "简体中文";
}
///
/// 获取或设置设置数据的版本号
///
public int Version { get; private set; } = 1;
///
/// 获取设置数据最后修改的时间
///
public DateTime LastModified { get; } = DateTime.UtcNow;
///
/// 从指定的数据源加载本地化设置
///
/// 要从中加载设置的源对象
///
/// 该方法仅处理类型为LocalizationSettings的对象,
/// 如果源对象不是LocalizationSettings类型,则直接返回不执行任何操作
///
public void LoadFrom(ISettingsData source)
{
if (source is not LocalizationSettings settings) return;
Language = settings.Language;
Version = settings.Version;
}
}