using GWFramework.framework.architecture; using GWFramework.framework.rule; namespace GWFramework.framework.system; /// /// 抽象系统基类,实现系统接口的基本功能 /// 提供架构关联和初始化机制 /// public abstract class AbstractSystem : ISystem { private IArchitecture _mArchitecture; /// /// 获取当前系统所属的架构实例 /// /// 返回系统关联的架构对象 IArchitecture IBelongToArchitecture.GetArchitecture() => _mArchitecture; /// /// 设置系统所属的架构实例 /// /// 要关联的架构对象 void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) => _mArchitecture = architecture; /// /// 系统初始化方法,调用抽象初始化方法 /// void ISystem.Init() => OnInit(); /// /// 抽象初始化方法,由子类实现具体的初始化逻辑 /// protected abstract void OnInit(); }