// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.Utility;
namespace GFramework.Game.Abstractions.Data;
///
/// 定义数据仓储接口,提供键值对数据的基本操作功能
///
/// 键的类型
/// 值的类型
public interface IRepository : IUtility
{
///
/// 添加键值对到仓储中
///
/// 要添加的键
/// 要添加的值
void Add(TKey key, TValue value);
///
/// 根据键获取对应的值
///
/// 要查找的键
/// 与指定键关联的值
TValue Get(TKey key);
///
/// 尝试根据键获取对应的值
///
/// 要查找的键
/// 输出参数,如果找到则返回对应的值,否则返回默认值
/// 如果找到键则返回true,否则返回false
bool TryGet(TKey key, out TValue value);
///
/// 获取仓储中的所有值
///
/// 包含所有值的只读集合
IReadOnlyCollection GetAll();
///
/// 检查仓储中是否包含指定的键
///
/// 要检查的键
/// 如果包含该键则返回true,否则返回false
bool Contains(TKey key);
///
/// 从仓储中移除指定键的项
///
/// 要移除的键
void Remove(TKey key);
///
/// 清空仓储中的所有数据
///
void Clear();
}