// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using GFramework.Game.Abstractions.Routing; namespace GFramework.Game.Abstractions.Scene; /// /// 场景路由守卫接口,用于在场景切换前进行权限检查和条件验证。 /// 实现此接口可以拦截场景的进入和离开操作。 /// public interface ISceneRouteGuard : IRouteGuard { /// /// 异步检查是否允许进入指定场景。 /// /// 目标场景的唯一标识符。 /// 场景进入参数,可能包含初始化数据或上下文信息。 /// 如果允许进入则返回 true,否则返回 false。 ValueTask CanEnterAsync(string sceneKey, ISceneEnterParam? param); /// /// 异步检查是否允许离开指定场景。 /// /// 当前场景的唯一标识符。 /// 如果允许离开则返回 true,否则返回 false。 ValueTask CanLeaveAsync(string sceneKey); }