using GFramework.Game.Config;
namespace GFramework.Game.Tests.Config;
///
/// 验证内存配置表的基础只读查询行为。
///
[TestFixture]
public class InMemoryConfigTableTests
{
///
/// 验证已存在主键可以被正确查询。
///
[Test]
public void Get_Should_Return_Config_When_Key_Exists()
{
var table = new InMemoryConfigTable(
new[]
{
new MonsterConfigStub(1, "Slime"),
new MonsterConfigStub(2, "Goblin")
},
static config => config.Id);
var result = table.Get(2);
Assert.That(result.Name, Is.EqualTo("Goblin"));
}
///
/// 验证重复主键会在加载期被拒绝,避免运行期覆盖旧值。
///
[Test]
public void Constructor_Should_Throw_When_Duplicate_Key_Is_Detected()
{
Assert.Throws(() =>
new InMemoryConfigTable(
new[]
{
new MonsterConfigStub(1, "Slime"),
new MonsterConfigStub(1, "Goblin")
},
static config => config.Id));
}
///
/// 验证 All 返回的集合包含完整快照。
///
[Test]
public void All_Should_Return_All_Configs()
{
var table = new InMemoryConfigTable(
new[]
{
new MonsterConfigStub(1, "Slime"),
new MonsterConfigStub(2, "Goblin")
},
static config => config.Id);
var all = table.All();
Assert.That(all, Has.Count.EqualTo(2));
Assert.That(all.Select(static config => config.Name), Is.EquivalentTo(new[] { "Slime", "Goblin" }));
}
///
/// 用于配置表测试的最小配置类型。
///
/// 配置主键。
/// 配置名称。
private sealed record MonsterConfigStub(int Id, string Name);
}