using GFramework.Game.Abstractions.Config;
using GFramework.Game.Config;
namespace GFramework.Game.Tests.Config;
///
/// 验证配置注册表的注册、覆盖和类型检查行为。
///
[TestFixture]
public class ConfigRegistryTests
{
///
/// 验证注册后的配置表可以按名称和类型成功解析。
///
[Test]
public void RegisterTable_Then_GetTable_Should_Return_Registered_Instance()
{
var registry = new ConfigRegistry();
var table = CreateMonsterTable();
registry.RegisterTable("monster", table);
var resolved = registry.GetTable("monster");
Assert.That(resolved, Is.SameAs(table));
}
///
/// 验证同名注册会覆盖旧表,用于后续热重载场景。
///
[Test]
public void RegisterTable_Should_Replace_Previous_Table_With_Same_Name()
{
var registry = new ConfigRegistry();
var oldTable = CreateMonsterTable();
var newTable = new InMemoryConfigTable(
new[]
{
new MonsterConfigStub(3, "Orc")
},
static config => config.Id);
registry.RegisterTable("monster", oldTable);
registry.RegisterTable("monster", newTable);
var resolved = registry.GetTable("monster");
Assert.That(resolved, Is.SameAs(newTable));
Assert.That(resolved.Count, Is.EqualTo(1));
}
///
/// 验证请求类型与实际注册类型不匹配时会抛出异常,避免消费端默默读取错误表。
///
[Test]
public void GetTable_Should_Throw_When_Requested_Type_Does_Not_Match_Registered_Table()
{
var registry = new ConfigRegistry();
registry.RegisterTable("monster", CreateMonsterTable());
Assert.Throws(() => registry.GetTable("monster"));
}
///
/// 验证弱类型查询入口可以在不知道泛型参数时返回原始配置表。
///
[Test]
public void TryGetTable_Should_Return_Raw_Table_When_Name_Exists()
{
var registry = new ConfigRegistry();
var table = CreateMonsterTable();
registry.RegisterTable("monster", table);
var found = registry.TryGetTable("monster", out var rawTable);
Assert.Multiple(() =>
{
Assert.That(found, Is.True);
Assert.That(rawTable, Is.SameAs(table));
Assert.That(rawTable!.KeyType, Is.EqualTo(typeof(int)));
});
}
///
/// 验证移除和清空操作会更新注册表状态。
///
[Test]
public void RemoveTable_And_Clear_Should_Update_Registry_State()
{
var registry = new ConfigRegistry();
registry.RegisterTable("monster", CreateMonsterTable());
registry.RegisterTable("npc", CreateNpcTable());
var removed = registry.RemoveTable("monster");
Assert.Multiple(() =>
{
Assert.That(removed, Is.True);
Assert.That(registry.HasTable("monster"), Is.False);
Assert.That(registry.Count, Is.EqualTo(1));
});
registry.Clear();
Assert.That(registry.Count, Is.EqualTo(0));
}
///
/// 创建怪物配置表测试实例。
///
/// 怪物配置表。
private static IConfigTable CreateMonsterTable()
{
return new InMemoryConfigTable(
new[]
{
new MonsterConfigStub(1, "Slime"),
new MonsterConfigStub(2, "Goblin")
},
static config => config.Id);
}
///
/// 创建 NPC 配置表测试实例。
///
/// NPC 配置表。
private static IConfigTable CreateNpcTable()
{
return new InMemoryConfigTable(
new[]
{
new NpcConfigStub(Guid.NewGuid(), "Guide")
},
static config => config.Id);
}
///
/// 用于怪物配置表测试的最小配置类型。
///
/// 配置主键。
/// 配置名称。
private sealed record MonsterConfigStub(int Id, string Name);
///
/// 用于 NPC 配置表测试的最小配置类型。
///
/// 配置主键。
/// 配置名称。
private sealed record NpcConfigStub(Guid Id, string Name);
}