namespace GFramework.Game.Abstractions.ui; /// /// 可写的UI注册表接口 /// /// UI实例的类型参数 public interface IWritableUiRegistry : IUiRegistry where T : class { /// /// 注册UI实例到注册表 /// /// UI的唯一标识键 /// 要注册的UI实例 /// 当前注册表实例 IWritableUiRegistry Register(string key, T scene); }