// Copyright (c) 2025 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using GFramework.Core.Abstractions.Versioning;
namespace GFramework.Game.Data;
///
/// 统一设置文件类,用于管理应用程序的配置设置
/// 实现了版本控制接口,支持配置文件的版本管理
///
internal sealed class UnifiedSettingsFile : IVersioned
{
///
/// 配置节映射,存储不同类型的配置数据。
///
///
/// 这里公开为 而不是具体的 ,
/// 以避免暴露可替换的具体集合实现,同时继续兼容 Newtonsoft.Json 对字典对象的序列化与反序列化。
/// 默认实例使用 ;若调用方提供其他实现,仓库在可以识别底层
/// comparer 时会保留原语义,否则克隆快照时会显式回退到
/// 。
///
public IDictionary Sections { get; set; } = new Dictionary(StringComparer.Ordinal);
///
/// 配置文件版本号,用于版本控制和兼容性检查
///
public int Version { get; set; }
}