namespace GFramework.Core.Tests.StateManagement; /// /// Store 状态管理能力的单元测试。 /// 这些测试覆盖集中式状态容器的核心职责:状态归约、订阅通知、选择器桥接和诊断行为。 /// [TestFixture] public class StoreTests { /// /// 测试 Store 在创建后能够暴露初始状态。 /// [Test] public void State_Should_Return_Initial_State() { var store = CreateStore(new CounterState(1, "Player")); Assert.That(store.State.Count, Is.EqualTo(1)); Assert.That(store.State.Name, Is.EqualTo("Player")); } /// /// 测试 Dispatch 能够执行 reducer 并向订阅者广播新状态。 /// [Test] public void Dispatch_Should_Update_State_And_Notify_Subscribers() { var store = CreateStore(); var receivedStates = new List(); store.Subscribe(receivedStates.Add); store.Dispatch(new IncrementAction(2)); Assert.That(store.State.Count, Is.EqualTo(2)); Assert.That(receivedStates.Count, Is.EqualTo(1)); Assert.That(receivedStates[0].Count, Is.EqualTo(2)); } /// /// 测试当 reducer 返回逻辑相等状态时不会触发通知。 /// [Test] public void Dispatch_Should_Not_Notify_When_State_Does_Not_Change() { var store = CreateStore(); var notifyCount = 0; store.Subscribe(_ => notifyCount++); store.Dispatch(new RenameAction("Player")); Assert.That(store.State.Name, Is.EqualTo("Player")); Assert.That(notifyCount, Is.EqualTo(0)); } /// /// 测试同一 action 类型的多个 reducer 会按注册顺序执行。 /// [Test] public void Dispatch_Should_Run_Multiple_Reducers_In_Registration_Order() { var store = CreateStore(); store.RegisterReducer((state, action) => state with { Count = state.Count + action.Amount * 10 }); store.Dispatch(new IncrementAction(1)); Assert.That(store.State.Count, Is.EqualTo(11)); } /// /// 测试 SubscribeWithInitValue 会立即回放当前状态并继续接收后续变化。 /// [Test] public void SubscribeWithInitValue_Should_Replay_Current_State_And_Future_Changes() { var store = CreateStore(new CounterState(5, "Player")); var receivedCounts = new List(); store.SubscribeWithInitValue(state => receivedCounts.Add(state.Count)); store.Dispatch(new IncrementAction(3)); Assert.That(receivedCounts, Is.EqualTo(new[] { 5, 8 })); } /// /// 测试 Store 的 SubscribeWithInitValue 在初始化回放期间不会漏掉后续状态变化。 /// [Test] public void SubscribeWithInitValue_Should_Not_Miss_Changes_During_Init_Callback() { var store = CreateStore(); var receivedCounts = new List(); store.SubscribeWithInitValue(state => { receivedCounts.Add(state.Count); if (receivedCounts.Count == 1) { store.Dispatch(new IncrementAction(1)); } }); Assert.That(receivedCounts, Is.EqualTo(new[] { 0, 1 })); } /// /// 测试注销订阅后不会再收到后续通知。 /// [Test] public void UnRegister_Handle_Should_Stop_Future_Notifications() { var store = CreateStore(); var notifyCount = 0; var unRegister = store.Subscribe(_ => notifyCount++); store.Dispatch(new IncrementAction(1)); unRegister.UnRegister(); store.Dispatch(new IncrementAction(1)); Assert.That(notifyCount, Is.EqualTo(1)); } /// /// 测试选择器仅在所选状态片段变化时触发通知。 /// [Test] public void Select_Should_Only_Notify_When_Selected_Slice_Changes() { var store = CreateStore(); var selectedCounts = new List(); var selection = store.Select(state => state.Count); selection.Register(selectedCounts.Add); store.Dispatch(new RenameAction("Renamed")); store.Dispatch(new IncrementAction(2)); Assert.That(selectedCounts, Is.EqualTo(new[] { 2 })); } /// /// 测试选择器支持自定义比较器,从而抑制无意义的局部状态通知。 /// [Test] public void Select_Should_Respect_Custom_Selected_Value_Comparer() { var store = CreateStore(); var selectedCounts = new List(); var selection = store.Select( state => state.Count, new TensBucketEqualityComparer()); selection.Register(selectedCounts.Add); store.Dispatch(new IncrementAction(5)); store.Dispatch(new IncrementAction(6)); Assert.That(selectedCounts, Is.EqualTo(new[] { 11 })); } /// /// 测试 StoreSelection 的 RegisterWithInitValue 在初始化回放期间不会漏掉后续局部状态变化。 /// [Test] public void Selection_RegisterWithInitValue_Should_Not_Miss_Changes_During_Init_Callback() { var store = CreateStore(); var selection = store.Select(state => state.Count); var receivedCounts = new List(); selection.RegisterWithInitValue(value => { receivedCounts.Add(value); if (receivedCounts.Count == 1) { store.Dispatch(new IncrementAction(1)); } }); Assert.That(receivedCounts, Is.EqualTo(new[] { 0, 1 })); } /// /// 测试 ToBindableProperty 可桥接到现有 BindableProperty 风格用法,并与旧属性系统共存。 /// [Test] public void ToBindableProperty_Should_Work_With_Existing_BindableProperty_Pattern() { var store = CreateStore(); var mirror = new BindableProperty(0); IReadonlyBindableProperty bindableProperty = store.ToBindableProperty(state => state.Count); bindableProperty.Register(value => mirror.Value = value); store.Dispatch(new IncrementAction(3)); Assert.That(mirror.Value, Is.EqualTo(3)); } /// /// 测试 IStateSelector 接口重载能够复用显式选择逻辑。 /// [Test] public void Select_With_IStateSelector_Should_Project_Selected_Value() { var store = CreateStore(); var selection = store.Select(new CounterNameSelector()); Assert.That(selection.Value, Is.EqualTo("Player")); } /// /// 测试 Store 在中间件内部发生同一实例的嵌套分发时会抛出异常。 /// [Test] public void Dispatch_Should_Throw_When_Nested_Dispatch_Happens_On_Same_Store() { var store = CreateStore(); store.UseMiddleware(new NestedDispatchMiddleware(store)); Assert.That( () => store.Dispatch(new IncrementAction(1)), Throws.InvalidOperationException.With.Message.Contain("Nested dispatch")); } /// /// 测试中间件链执行顺序和 Store 诊断信息更新。 /// [Test] public void Dispatch_Should_Run_Middlewares_In_Order_And_Update_Diagnostics() { var store = CreateStore(); var logs = new List(); store.UseMiddleware(new RecordingMiddleware(logs, "first")); store.UseMiddleware(new RecordingMiddleware(logs, "second")); store.Dispatch(new IncrementAction(2)); Assert.That(logs, Is.EqualTo(new[] { "first:before", "second:before", "second:after", "first:after" })); Assert.That(store.LastActionType, Is.EqualTo(typeof(IncrementAction))); Assert.That(store.LastStateChangedAt, Is.Not.Null); Assert.That(store.LastDispatchRecord, Is.Not.Null); Assert.That(store.LastDispatchRecord!.HasStateChanged, Is.True); Assert.That(store.LastDispatchRecord.NextState.Count, Is.EqualTo(2)); } /// /// 测试 reducer 句柄注销后,后续同类型 action 不会再命中该 reducer。 /// [Test] public void RegisterReducerHandle_UnRegister_Should_Stop_Future_Reductions() { var store = new Store(new CounterState(0, "Player")); var reducerHandle = store.RegisterReducerHandle((state, action) => state with { Count = state.Count + action.Amount }); store.Dispatch(new IncrementAction(2)); reducerHandle.UnRegister(); store.Dispatch(new IncrementAction(2)); Assert.That(store.State.Count, Is.EqualTo(2)); } /// /// 测试 middleware 句柄注销后,后续 dispatch 不会再经过该中间件。 /// [Test] public void RegisterMiddleware_UnRegister_Should_Stop_Future_Pipeline_Execution() { var store = CreateStore(); var logs = new List(); var middlewareHandle = store.RegisterMiddleware(new RecordingMiddleware(logs, "dynamic")); store.Dispatch(new IncrementAction(1)); middlewareHandle.UnRegister(); store.Dispatch(new IncrementAction(1)); Assert.That(store.State.Count, Is.EqualTo(2)); Assert.That(logs, Is.EqualTo(new[] { "dynamic:before", "dynamic:after" })); } /// /// 测试移除同一 action 类型中的某个 reducer 后,其余 reducer 仍保持原有注册顺序。 /// [Test] public void RegisterReducerHandle_UnRegister_Should_Preserve_Remaining_Order() { var executionOrder = new List(); var store = new Store(new CounterState(0, "Player")); store.RegisterReducerHandle((state, action) => { executionOrder.Add("first"); return state with { Count = state.Count + action.Amount }; }); var middleReducer = store.RegisterReducerHandle((state, action) => { executionOrder.Add("middle"); return state with { Count = state.Count + action.Amount * 10 }; }); store.RegisterReducerHandle((state, action) => { executionOrder.Add("last"); return state with { Count = state.Count + action.Amount * 100 }; }); middleReducer.UnRegister(); store.Dispatch(new IncrementAction(1)); Assert.That(executionOrder, Is.EqualTo(new[] { "first", "last" })); Assert.That(store.State.Count, Is.EqualTo(101)); } /// /// 测试注册句柄的注销操作是幂等的,多次调用不会抛异常或影响其他注册项。 /// [Test] public void RegisterHandles_UnRegister_Should_Be_Idempotent() { var logs = new List(); var store = new Store(new CounterState(0, "Player")); var reducerHandle = store.RegisterReducerHandle((state, action) => state with { Count = state.Count + action.Amount }); var middlewareHandle = store.RegisterMiddleware(new RecordingMiddleware(logs, "dynamic")); Assert.That(() => { reducerHandle.UnRegister(); reducerHandle.UnRegister(); middlewareHandle.UnRegister(); middlewareHandle.UnRegister(); }, Throws.Nothing); store.Dispatch(new IncrementAction(1)); Assert.That(store.State.Count, Is.EqualTo(0)); Assert.That(logs, Is.Empty); } /// /// 测试 dispatch 进行中注销 reducer 和 middleware 时, /// 当前 dispatch 仍使用开始时的快照,而后续 dispatch 会看到注销结果。 /// [Test] public void UnRegister_During_Dispatch_Should_Affect_Next_Dispatch_But_Not_Current_One() { using var entered = new ManualResetEventSlim(false); using var release = new ManualResetEventSlim(false); var logs = new List(); var store = new Store(new CounterState(0, "Player")); var reducerHandle = store.RegisterReducerHandle((state, action) => state with { Count = state.Count + action.Amount }); var blockingHandle = store.RegisterMiddleware(new BlockingMiddleware(entered, release)); var recordingHandle = store.RegisterMiddleware(new RecordingMiddleware(logs, "dynamic")); var dispatchTask = Task.Run(() => store.Dispatch(new IncrementAction(1))); Assert.That(entered.Wait(TimeSpan.FromSeconds(2)), Is.True, "middleware 未按预期进入阻塞阶段"); reducerHandle.UnRegister(); blockingHandle.UnRegister(); recordingHandle.UnRegister(); release.Set(); Assert.That(dispatchTask.Wait(TimeSpan.FromSeconds(2)), Is.True, "dispatch 未在释放 middleware 后完成"); Assert.That(store.State.Count, Is.EqualTo(1), "当前 dispatch 应继续使用启动时抓取的 reducer 快照"); Assert.That(logs, Is.EqualTo(new[] { "dynamic:before", "dynamic:after" })); store.Dispatch(new IncrementAction(1)); Assert.That(store.State.Count, Is.EqualTo(1), "后续 dispatch 应看到 reducer 已被注销"); Assert.That(logs, Is.EqualTo(new[] { "dynamic:before", "dynamic:after" })); } /// /// 测试未命中的 action 仍会记录诊断信息,但不会改变状态。 /// [Test] public void Dispatch_Without_Matching_Reducer_Should_Update_Record_Without_Changing_State() { var store = CreateStore(); store.Dispatch(new NoopAction()); Assert.That(store.State.Count, Is.EqualTo(0)); Assert.That(store.LastActionType, Is.EqualTo(typeof(NoopAction))); Assert.That(store.LastDispatchRecord, Is.Not.Null); Assert.That(store.LastDispatchRecord!.HasStateChanged, Is.False); Assert.That(store.LastStateChangedAt, Is.Null); } /// /// 测试 Store 能够复用同一个缓存选择视图实例。 /// [Test] public void GetOrCreateSelection_Should_Return_Cached_Instance_For_Same_Key() { var store = CreateStore(); var first = store.GetOrCreateSelection("count", state => state.Count); var second = store.GetOrCreateSelection("count", state => state.Count); Assert.That(second, Is.SameAs(first)); } /// /// 测试 StoreBuilder 能够应用 reducer、中间件和状态比较器配置。 /// [Test] public void StoreBuilder_Should_Apply_Configured_Reducers_Middlewares_And_Comparer() { var logs = new List(); var store = (Store)Store .CreateBuilder() .WithComparer(new CounterStateNameInsensitiveComparer()) .AddReducer((state, action) => state with { Count = state.Count + action.Amount }) .AddReducer((state, action) => state with { Name = action.Name }) .UseMiddleware(new RecordingMiddleware(logs, "builder")) .Build(new CounterState(0, "Player")); var notifyCount = 0; store.Subscribe(_ => notifyCount++); store.Dispatch(new RenameAction("player")); store.Dispatch(new IncrementAction(2)); Assert.That(notifyCount, Is.EqualTo(1)); Assert.That(store.State.Count, Is.EqualTo(2)); Assert.That(logs, Is.EqualTo(new[] { "builder:before", "builder:after", "builder:before", "builder:after" })); } /// /// 测试批处理会折叠多次状态变化通知,只在最外层结束时发布最终状态。 /// [Test] public void RunInBatch_Should_Collapse_Notifications_To_Final_State() { var store = CreateStore(); var receivedCounts = new List(); store.Subscribe(state => receivedCounts.Add(state.Count)); store.RunInBatch(() => { Assert.That(store.IsBatching, Is.True); store.Dispatch(new IncrementAction(1)); store.Dispatch(new IncrementAction(2)); }); Assert.That(store.IsBatching, Is.False); Assert.That(store.State.Count, Is.EqualTo(3)); Assert.That(receivedCounts, Is.EqualTo(new[] { 3 })); } /// /// 测试嵌套批处理只会在最外层结束时发出一次通知。 /// [Test] public void RunInBatch_Should_Support_Nested_Batches() { var store = CreateStore(); var receivedCounts = new List(); store.Subscribe(state => receivedCounts.Add(state.Count)); store.RunInBatch(() => { store.Dispatch(new IncrementAction(1)); store.RunInBatch(() => { Assert.That(store.IsBatching, Is.True); store.Dispatch(new IncrementAction(1)); }); store.Dispatch(new IncrementAction(1)); }); Assert.That(store.State.Count, Is.EqualTo(3)); Assert.That(receivedCounts, Is.EqualTo(new[] { 3 })); } /// /// 测试启用历史记录后支持撤销、重做、时间旅行和 redo 分支裁剪。 /// [Test] public void History_Should_Support_Undo_Redo_Time_Travel_And_Branch_Reset() { var store = new Store(new CounterState(0, "Player"), historyCapacity: 8); store.RegisterReducer((state, action) => state with { Count = state.Count + action.Amount }); store.Dispatch(new IncrementAction(1)); store.Dispatch(new IncrementAction(1)); store.Dispatch(new IncrementAction(1)); Assert.That(store.HistoryCount, Is.EqualTo(4)); Assert.That(store.HistoryIndex, Is.EqualTo(3)); Assert.That(store.CanUndo, Is.True); Assert.That(store.CanRedo, Is.False); store.Undo(); Assert.That(store.State.Count, Is.EqualTo(2)); Assert.That(store.HistoryIndex, Is.EqualTo(2)); Assert.That(store.CanRedo, Is.True); store.Undo(); Assert.That(store.State.Count, Is.EqualTo(1)); Assert.That(store.HistoryIndex, Is.EqualTo(1)); store.Redo(); Assert.That(store.State.Count, Is.EqualTo(2)); Assert.That(store.HistoryIndex, Is.EqualTo(2)); store.TimeTravelTo(0); Assert.That(store.State.Count, Is.EqualTo(0)); Assert.That(store.HistoryIndex, Is.EqualTo(0)); store.TimeTravelTo(2); Assert.That(store.State.Count, Is.EqualTo(2)); Assert.That(store.HistoryIndex, Is.EqualTo(2)); store.Dispatch(new IncrementAction(10)); Assert.That(store.State.Count, Is.EqualTo(12)); Assert.That(store.CanRedo, Is.False, "新 dispatch 应清除 redo 分支"); Assert.That(store.GetHistoryEntriesSnapshot().Select(entry => entry.State.Count), Is.EqualTo(new[] { 0, 1, 2, 12 })); } /// /// 测试 ClearHistory 会以当前状态重置历史锚点,而不会修改当前状态。 /// [Test] public void ClearHistory_Should_Reset_To_Current_State_Anchor() { var store = new Store(new CounterState(0, "Player"), historyCapacity: 4); store.RegisterReducer((state, action) => state with { Count = state.Count + action.Amount }); store.Dispatch(new IncrementAction(1)); store.Dispatch(new IncrementAction(1)); store.ClearHistory(); Assert.That(store.State.Count, Is.EqualTo(2)); Assert.That(store.HistoryCount, Is.EqualTo(1)); Assert.That(store.HistoryIndex, Is.EqualTo(0)); Assert.That(store.CanUndo, Is.False); Assert.That(store.GetHistoryEntriesSnapshot()[0].State.Count, Is.EqualTo(2)); } /// /// 测试默认 action 匹配策略仍然只命中精确类型 reducer。 /// [Test] public void Dispatch_Should_Remain_Exact_Type_Only_By_Default() { var store = new Store(new CounterState(0, "Player")); store.RegisterReducer((state, action) => state with { Count = state.Count + action.Amount * 10 }); store.RegisterReducer((state, action) => state with { Count = state.Count + action.Amount * 100 }); store.Dispatch(new DerivedIncrementAction(1)); Assert.That(store.State.Count, Is.EqualTo(0)); Assert.That(store.ActionMatchingMode, Is.EqualTo(StoreActionMatchingMode.ExactTypeOnly)); } /// /// 测试启用多态匹配后,Store 会按“精确类型 -> 基类 -> 接口”的稳定顺序执行 reducer。 /// [Test] public void Dispatch_Should_Use_Polymorphic_Action_Matching_In_Deterministic_Order() { var executionOrder = new List(); var store = new Store( new CounterState(0, "Player"), actionMatchingMode: StoreActionMatchingMode.IncludeAssignableTypes); store.RegisterReducer((state, action) => { executionOrder.Add("base"); return state with { Count = state.Count + action.Amount * 10 }; }); store.RegisterReducer((state, action) => { executionOrder.Add("interface"); return state with { Count = state.Count + action.Amount * 100 }; }); store.RegisterReducer((state, action) => { executionOrder.Add("exact"); return state with { Count = state.Count + action.Amount }; }); store.Dispatch(new DerivedIncrementAction(1)); Assert.That(executionOrder, Is.EqualTo(new[] { "exact", "base", "interface" })); Assert.That(store.State.Count, Is.EqualTo(111)); } /// /// 测试 StoreBuilder 能够应用历史容量和 action 匹配策略配置。 /// [Test] public void StoreBuilder_Should_Apply_History_And_Action_Matching_Configuration() { var store = (Store)Store .CreateBuilder() .WithHistoryCapacity(6) .WithActionMatching(StoreActionMatchingMode.IncludeAssignableTypes) .AddReducer((state, action) => state with { Count = state.Count + action.Amount }) .Build(new CounterState(0, "Player")); store.Dispatch(new DerivedIncrementAction(2)); Assert.That(store.ActionMatchingMode, Is.EqualTo(StoreActionMatchingMode.IncludeAssignableTypes)); Assert.That(store.HistoryCapacity, Is.EqualTo(6)); Assert.That(store.HistoryCount, Is.EqualTo(2)); Assert.That(store.State.Count, Is.EqualTo(2)); } /// /// 测试长时间运行的 middleware 不会长时间占用状态锁, /// 使读取状态和新增订阅仍能在 dispatch 进行期间完成。 /// [Test] public void Dispatch_Should_Not_Block_State_Read_Or_Subscribe_While_Middleware_Is_Running() { using var entered = new ManualResetEventSlim(false); using var release = new ManualResetEventSlim(false); var store = CreateStore(); store.UseMiddleware(new BlockingMiddleware(entered, release)); var dispatchTask = Task.Run(() => store.Dispatch(new IncrementAction(1))); Assert.That(entered.Wait(TimeSpan.FromSeconds(2)), Is.True, "middleware 未按预期进入阻塞阶段"); var stateReadTask = Task.Run(() => store.State.Count); Assert.That(stateReadTask.Wait(TimeSpan.FromMilliseconds(200)), Is.True, "State 读取被 dispatch 长时间阻塞"); Assert.That(stateReadTask.Result, Is.EqualTo(0), "middleware 执行期间应仍能读取到提交前的状态快照"); var subscribeTask = Task.Run(() => { var unRegister = store.Subscribe(_ => { }); unRegister.UnRegister(); }); Assert.That(subscribeTask.Wait(TimeSpan.FromMilliseconds(200)), Is.True, "Subscribe 被 dispatch 长时间阻塞"); release.Set(); Assert.That(dispatchTask.Wait(TimeSpan.FromSeconds(2)), Is.True, "dispatch 未在释放 middleware 后完成"); Assert.That(store.State.Count, Is.EqualTo(1)); } /// /// 创建一个带有基础 reducer 的测试 Store。 /// /// 可选初始状态。 /// 已配置基础 reducer 的 Store 实例。 private static Store CreateStore(CounterState? initialState = null) { var store = new Store(initialState ?? new CounterState(0, "Player")); store.RegisterReducer((state, action) => state with { Count = state.Count + action.Amount }); store.RegisterReducer((state, action) => state with { Name = action.Name }); return store; } /// /// 用于测试的计数器状态。 /// 使用 record 保持逻辑不可变语义,便于 Store 基于状态快照进行比较和断言。 /// /// 当前计数值。 /// 当前名称。 private sealed record CounterState(int Count, string Name); /// /// 表示增加计数的 action。 /// /// 要增加的数量。 private sealed record IncrementAction(int Amount); /// /// 表示修改名称的 action。 /// /// 新的名称。 private sealed record RenameAction(string Name); /// /// 表示没有匹配 reducer 的 action,用于验证无变更分发路径。 /// private sealed record NoopAction; /// /// 表示参与多态匹配测试的 action 标记接口。 /// private interface IIncrementActionMarker { /// /// 获取增量值。 /// int Amount { get; } } /// /// 表示多态匹配测试中的基类 action。 /// /// 要增加的数量。 private abstract record IncrementActionBase(int Amount); /// /// 表示多态匹配测试中的派生 action。 /// /// 要增加的数量。 private sealed record DerivedIncrementAction(int Amount) : IncrementActionBase(Amount), IIncrementActionMarker; /// /// 显式选择器实现,用于验证 IStateSelector 重载。 /// private sealed class CounterNameSelector : IStateSelector { /// /// 从状态中选择名称字段。 /// /// 完整状态。 /// 名称字段。 public string Select(CounterState state) { return state.Name; } } /// /// 将计数值按十位分桶比较的测试比较器。 /// 该比较器用于验证选择器只在局部状态“语义变化”时才触发通知。 /// private sealed class TensBucketEqualityComparer : IEqualityComparer { /// /// 判断两个值是否落在同一个十位分桶中。 /// /// 左侧值。 /// 右侧值。 /// 若位于同一分桶则返回 ,否则返回 public bool Equals(int x, int y) { return x / 10 == y / 10; } /// /// 返回基于十位分桶的哈希码。 /// /// 目标值。 /// 分桶哈希码。 public int GetHashCode(int obj) { return obj / 10; } } /// /// 用于测试 StoreBuilder 自定义状态比较器的比较器实现。 /// 该比较器忽略名称字段的大小写差异,并保持计数字段严格比较。 /// private sealed class CounterStateNameInsensitiveComparer : IEqualityComparer { /// /// 判断两个状态是否在业务语义上相等。 /// /// 左侧状态。 /// 右侧状态。 /// 若两个状态在计数相同且名称仅大小写不同,则返回 public bool Equals(CounterState? x, CounterState? y) { if (ReferenceEquals(x, y)) { return true; } if (x is null || y is null) { return false; } return x.Count == y.Count && string.Equals(x.Name, y.Name, StringComparison.OrdinalIgnoreCase); } /// /// 返回与业务语义一致的哈希码。 /// /// 目标状态。 /// 忽略名称大小写后的哈希码。 public int GetHashCode(CounterState obj) { return HashCode.Combine(obj.Count, StringComparer.OrdinalIgnoreCase.GetHashCode(obj.Name)); } } /// /// 记录中间件调用顺序的测试中间件。 /// private sealed class RecordingMiddleware(List logs, string name) : IStoreMiddleware { /// /// 记录当前中间件在分发前后的调用顺序。 /// /// 当前分发上下文。 /// 后续处理节点。 public void Invoke(StoreDispatchContext context, Action next) { logs.Add($"{name}:before"); next(); logs.Add($"{name}:after"); } } /// /// 用于验证 dispatch 管线在 middleware 执行期间不会占用状态锁的测试中间件。 /// private sealed class BlockingMiddleware(ManualResetEventSlim entered, ManualResetEventSlim release) : IStoreMiddleware { /// /// 通知测试线程 middleware 已进入阻塞点,并等待释放信号后继续执行。 /// /// 当前分发上下文。 /// 后续处理节点。 public void Invoke(StoreDispatchContext context, Action next) { entered.Set(); release.Wait(TimeSpan.FromSeconds(2)); next(); } } /// /// 在中间件阶段尝试二次分发的测试中间件,用于验证重入保护。 /// private sealed class NestedDispatchMiddleware(Store store) : IStoreMiddleware { /// /// 标记是否已经触发过一次嵌套分发,避免因测试实现本身导致无限递归。 /// private bool _hasTriggered; /// /// 在第一次进入中间件时执行嵌套分发。 /// /// 当前分发上下文。 /// 后续处理节点。 public void Invoke(StoreDispatchContext context, Action next) { if (!_hasTriggered) { _hasTriggered = true; store.Dispatch(new IncrementAction(1)); } next(); } } }