namespace GFramework.Godot.Text.Effects;
///
/// 为文本提供正弦波形的上下漂浮效果。
///
[GlobalClass]
[Tool]
public partial class RichTextSineEffect : RichTextEffectBase
{
private readonly bool _animatedEffectsEnabled;
///
/// 初始化正弦效果。
///
/// 是否允许动态效果实际生效。
public RichTextSineEffect(bool animatedEffectsEnabled = true)
{
_animatedEffectsEnabled = animatedEffectsEnabled;
}
///
/// 获取标签名。
///
protected override string TagName => "sine";
///
/// 应用正弦位移。
///
/// 当前字符上下文。
/// 始终返回 。
public override bool _ProcessCustomFX(CharFXTransform charFx)
{
if (!_animatedEffectsEnabled)
{
return true;
}
var amplitude = GetFloat(charFx, "amplitude", 0.8f);
var frequency = GetFloat(charFx, "frequency", 0.5f);
var speed = GetFloat(charFx, "speed", 1.5f);
var phase = (float)(charFx.ElapsedTime * speed + charFx.RelativeIndex * 0.1f);
var offsetY = amplitude * Mathf.Sin(phase * Mathf.Pi * 2f * frequency);
charFx.Offset += new Vector2(0f, offsetY);
ApplyVisibility(charFx);
return true;
}
}